And hense you begin to see the real problem we face. They really don't give a damn. They don't run ONE server for the community and never have. UBI, EA, AAO, and many other companies provide servers to their customers and Valve has proven time after time after time after time (ad infinitum) that they don't give a rat's ass about the admins of the game nor the GSP's that give their players a place to play online. For the dim ones in the group I'll example the bots in CZ, and soon to come to CSS, that a GSP cannot disable, no VAC updates for *8 months now?*, complete lack of notice to the server providers of the game about upcoming updates, pushing their money-making STEAM on the gaming public without listening (or addressing) our concerns feedback from the beta testing, and releasing an unfinished game to sell to the gamers of the world just to make a couple fast bucks for the holiday season. If you look back on 5 years of their actions you'll see that actions speak louder than words. I've got 3 CSS servers currently down from their blatant incapacity to follow simple testing practices in their release of updates to the gaming world. We are the test bed for their developers and have been since the introduction of STEAM into a perfectly good game. Instead of shootable cans and bots I think I can speak for the admins and GSP's of their games when I say that priority needs to be to the people/companies that provide their generated income to play online. If this game was not interenet capable they would've NEVER gotten to where they are now and would most likely be in the history books. Their customers are our clients and they want their servers back. I suggest Valve get their collective asses in gear and fix what they fucked up.
Ray S. -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of James Nine Sent: Friday, December 17, 2004 4:11 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] When will the "nosteam" hacks be fixed? I dont think they care if you shut down your server. ----- Original Message ----- From: "Darren J. Mason" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, December 17, 2004 10:51 AM Subject: RE: [hlds] When will the "nosteam" hacks be fixed? > You missed my sarcasm and my point. Unlike you, I am a man of action - I > shut my CS server down completely. I and my regulars agree that we will > not > operate or admin a server which benefits Valve when they refuse to address > basic issues which directly affect the quality of game play (VAC). So put > up > or shut up bro. You say we need to do something - I already have, where's > your contribution???? > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Andrew R. Mitcham > Sent: Thursday, December 16, 2004 11:20 PM > To: [EMAIL PROTECTED] > Subject: RE: [hlds] When will the "nosteam" hacks be fixed? > > Wow. This is the #1,000,000,000 time I've heard this from someone who > doesn't work for VALVe in the past 2 years. Everytime anyone complains > about > VALVe not updating VAC or not closing loopholes, someone who doesn't work > for VALVe or have ANY insight into VALVe tells everyone to be patient > because VALVe is working on something. > > I don't know about the rest of you server owners, but I'm absolutely SICK > and TIRED of hearing this. I've heard it during 1.3, 1.4, 1.5, 1.6, and > now > even Source. STFU!!!!! Please!!!!! We need something to happen... NOW and > we > need to hear it from VALVe people that this issue is now a top priority. > They screwed us with the release dates for HL2, the December update was a > laughing stock and COMPLETE failure. > > I am 2 seconds away from just going with BF1942 or UT2K4 or something. > And don't tell me "Good, then uninstall and leave us all alone" because I > have dealt with this SHIT for YEARS... literally. This may be the Dos > Equis > talking, but we need to do something (server owners) and let VALVe know > that > this CRAP is not going to stand anymore. The pile of shitty lies and > ignorance is getting too high. WE MAKE THE GAMES HAPPEN. WE MAKE THE PLACE > FOR PEOPLE TO PLAY THEIR GAMES. > > _____________________________ > Darren J. Mason wrote: > > Everyone calm down a minute and think about the overall scope of things. > Valve is known for creating at least one, if not several of the most > awesome > games we have ever played. Development has ALWAYS been plagued by missed > deadlines, stolen code, and more missed deadlines. > > Should a new authentication scheme + anticheat measure been included with > HL2 - of course! But this is Valve, and they are probably working on > something so revolutionary they can't possibly release it in conjunction > with the game it's made for. Even if they posted about it here, we all > know > any deadline hard or soft would be extended and extended. > > We will get something later rather than sooner, it will work for the most > part, and we will be happy. It the freakin waiting that has always killed > us! > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Maarten van der > Zwaart > Sent: Wednesday, December 15, 2004 1:59 PM > To: [EMAIL PROTECTED] > Subject: Re: [hlds] When will the "nosteam" hacks be fixed? > > On Thu, 16 Dec 2004 00:09:43 +1100, Whisper <[EMAIL PROTECTED]> > wrote: >> Can somebody who is more familiar with Databases and Database security >> please explain to me/us why it is difficult for Valve to secure their >> STEAM_ID system? >> >> Doesn't Valve have complete control over the STEAM User and STEAM_ID > database? > > Yes they do. > >> Doesn't Valve know which STEAM_ID's belong to which STEAM Users? > > They do know. > >> Don't Valve know whether a STEAM Account has been created legitimately >> on their STEAM User database or not? > > All accounts are created legitimately. > >> Can't Valve verify that people in a server are using STEAM_ID's that >> were created legitimately and belong to the STEAM User they purport to >> be? > > They are using legitimate steam id's, that belong to legitimate steam > accounts. > > The problem is that the game server and/or authentication server does not > check if the user owns the game he is playing. This probably needs big > changes in the way the clients obtain authentication data that is sent to > the game server. This can be a lot of work, as changes are probably needed > on clients, game servers and steam servers. Obviously these changes need > to > be made at the same time, as most likely this changes the communication > protocols used, which is also a lot of work. > > Developing a new authentication scheme is not an easy task, but I'm sure > they're working on it. We'll just have to wait. > > Maarten > > -- > A: Because it fouls the order in which people normally read text. > Q: Why is top-posting such a bad thing? > A: Top-posting. > Q: What is the most annoying thing on usenet and in e-mail? > > > > Andrew R. Mitcham > Fire Gaming, LP Senior Partner > [EMAIL PROTECTED] > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

