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Probably the right call there Ray.

Btw I never understood why valve never (at least to my knowledge) ran a server 
or two of thier to get a feel for what people run into, let alone the honeypot 
value of it.  I always found that strange, not to metion out of character since 
most development shops make it a habit to eat thier own dog food if they can.

________________________________

From: [EMAIL PROTECTED] on behalf of Ray Spaulding
Sent: Sun 12/19/2004 9:49 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] When will the "nosteam" hacks be fixed?



The constant drop in fps from the HL2 games has now gone too far. HLSW
showed 2 HL2MP servers at different centers pinging over 200 while other
servers on those boxes pinging the normal 20ms and 40ms respective to their
locations. In RDC'ing into the boxes both showed a locked number of 1000.0
fps. After closing the flash booster we use one server showed 32 fps and the
other was still stuck at 1000.0 fps. Ingame performance was pitiful and so
we have decided to take action. We have shut down all the HL2-based servers
and will not be supporting the HL2 games until Valve gets their shit
together. The game was sold to the public and NOT listed as beta, testing or
unfinished even though that is it's current status of development. Valve
cannot expect GSP's to run games they can't control or run stably for a
paying client. Maybe they get their kicks from selling an unfinished and
unsupported item but we stand behind the service we sell. Additionally, if
Valve does not release a way for us to prevent a client running bots then we
will not be running it at all. I would hope that actions like ours from the
companies that sit on multi-tierd bandwidth connections can help to send a
message to the developers in Valve that their ignorance will not be
supported nor hosted. I don't care about the rest of the GSP's in the world
as much as I care about guaranteeing the performance, stability and
reliability of the services we sell to our clients. Maybe if Valve opened a
couple of servers of their own for the gaming community instead of their
in-house coffee breaks they would begin to see what we all face when dealing
with what they are selling.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bruce "Bahamut"
Andrews
Sent: Sunday, December 19, 2004 5:30 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] When will the "nosteam" hacks be fixed?

meh, they have plans which they're actively working on (apparently), but
as with all Software development, the cost to fix bugs later in
development, or after release, is extremely, extremely high, so it might
take time o.O

- Bruce "Bahamut" Andrews



Andrew wrote:

>This is a multi-part message in MIME format.
>--
>[ Picked text/plain from multipart/alternative ]
>Whoa. Calm down there Sparky. I was out of town for a few days. And
>also, you can shutdown your server as an individual as a silent protest,
>or make a consorted effort of MANY people to make it at least somewhat
>noticeable. I choose to wait until a large group does it. or you and I
>could be the only 2 people picketing VALVe headquarters!
>
>I guess our posts may have done something since a FINALLY updated VAC
>and SRCDS protection are coming soon. But, like after every VAC update,
>we all say "I hope that they keep it updated now!". and six months
>later, we do these posts again. HOORAY!!!
>
>Still would like to hear about the plans to fix the no-STEAMID issue.
>
>
>-----Original Message-----
>You missed my sarcasm and my point. Unlike you, I am a man of action - I
>shut my CS server down completely.  I and my regulars agree that we will
>not
>operate or admin a server which benefits Valve when they refuse to
>address
>basic issues which directly affect the quality of game play (VAC). So
>put up
>or shut up bro. You say we need to do something - I already have,
>where's
>your contribution????
>
>From: [EMAIL PROTECTED]
>[mailto:[EMAIL PROTECTED] On Behalf Of Andrew R.
>Mitcham
>Sent: Thursday, December 16, 2004 11:20 PM
>To: [EMAIL PROTECTED]
>Subject: RE: [hlds] When will the "nosteam" hacks be fixed?
>
>Wow. This is the #1,000,000,000 time I've heard this from someone who
>doesn't work for VALVe in the past 2 years. Everytime anyone complains
>about
>VALVe not updating VAC or not closing loopholes, someone who doesn't
>work
>for VALVe or have ANY insight into VALVe tells everyone to be patient
>because VALVe is working on something.
>
>I don't know about the rest of you server owners, but I'm absolutely
>SICK
>and TIRED of hearing this. I've heard it during 1.3, 1.4, 1.5, 1.6, and
>now
>even Source. STFU!!!!! Please!!!!! We need something to happen... NOW
>and we
>need to hear it from VALVe people that this issue is now a top priority.
>They screwed us with the release dates for HL2, the December update was
>a
>laughing stock and COMPLETE failure.
>
>I am 2 seconds away from just going with BF1942 or UT2K4 or something.
>And don't tell me "Good, then uninstall and leave us all alone" because
>I
>have dealt with this SHIT for YEARS... literally. This may be the Dos
>Equis
>talking, but we need to do something (server owners) and let VALVe know
>that
>this CRAP is not going to stand anymore. The pile of shitty lies and
>ignorance is getting too high. WE MAKE THE GAMES HAPPEN. WE MAKE THE
>PLACE
>FOR PEOPLE TO PLAY THEIR GAMES.
>
>_____________________________
>Darren J. Mason wrote:
>
>Everyone calm down a minute and think about the overall scope of things.
>Valve is known for creating at least one, if not several of the most
>awesome
>games we have ever played. Development has ALWAYS been plagued by missed
>deadlines, stolen code, and more missed deadlines.
>
>Should a new authentication scheme + anticheat measure been included
>with
>HL2 - of course! But this is Valve, and they are probably working on
>something so revolutionary they can't possibly release it in conjunction
>with the game it's made for. Even if they posted about it here, we all
>know
>any deadline hard or soft would be extended and extended.
>
>We will get something later rather than sooner, it will work for the
>most
>part, and we will be happy. It the freakin waiting that has always
>killed
>us!
>
>-----Original Message-----
>From: [EMAIL PROTECTED]
>[mailto:[EMAIL PROTECTED] On Behalf Of Maarten van der
>Zwaart
>Sent: Wednesday, December 15, 2004 1:59 PM
>To: [EMAIL PROTECTED]
>Subject: Re: [hlds] When will the "nosteam" hacks be fixed?
>
>On Thu, 16 Dec 2004 00:09:43 +1100, Whisper <[EMAIL PROTECTED]>
>wrote:
>
>
>>Can somebody who is more familiar with Databases and Database security
>>please explain to me/us why it is difficult for Valve to secure their
>>STEAM_ID system?
>>
>>Doesn't Valve have complete control over the STEAM User and STEAM_ID
>>
>>
>database?
>
>Yes they do.
>
>
>
>>Doesn't Valve know which STEAM_ID's belong to which STEAM Users?
>>
>>
>
>They do know.
>
>
>
>>Don't Valve know whether a STEAM Account has been created legitimately
>>on their STEAM User database or not?
>>
>>
>
>All accounts are created legitimately.
>
>
>
>>Can't Valve verify that people in a server are using STEAM_ID's that
>>were created legitimately and belong to the STEAM User they purport to
>>be?
>>
>>
>
>They are using legitimate steam id's, that belong to legitimate steam
>accounts.
>
>The problem is that the game server and/or authentication server does
>not
>check if the user owns the game he is playing. This probably needs big
>changes in the way the clients obtain authentication data that is sent
>to
>the game server. This can be a lot of work, as changes are probably
>needed
>on clients, game servers and steam servers. Obviously these changes need
>to
>be made at the same time, as most likely this changes the communication
>protocols used, which is also a lot of work.
>
>Developing a new authentication scheme is not an easy task, but I'm sure
>they're working on it. We'll just have to wait.
>
>Maarten
>
>--
>A: Because it fouls the order in which people normally read text.
>Q: Why is top-posting such a bad thing?
>A: Top-posting.
>Q: What is the most annoying thing on usenet and in e-mail?
>
>
>--
>
>
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>
>

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