I wouldn't say the engine cannot handle, but is very taxing on hardware
and network bandwidth when doing so.

On Tue, 2004-12-21 at 08:22 -0500, Napier, Kevin wrote:
> Now that's interesting if accurate.
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Behalf Of PiTaGoRaS
> Sent: Tuesday, December 21, 2004 6:38 AM
> To: [email protected]
> Subject: Re: [hlds] HL2MP - Player Limit ?? 16 Players..
>
>
> This was due to the game being *terribly* lagged because all the
> people was picking and throwing objects around the map like mads.
> The engine actually can't handle such amount of events for more
> than 14 simultaneous players without ping spikes and laggy movement
> for everyone.



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