I wouldn't say the engine cannot handle, but is very taxing on hardware and network bandwidth when doing so.
On Tue, 2004-12-21 at 08:22 -0500, Napier, Kevin wrote: > Now that's interesting if accurate. > > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Behalf Of PiTaGoRaS > Sent: Tuesday, December 21, 2004 6:38 AM > To: [email protected] > Subject: Re: [hlds] HL2MP - Player Limit ?? 16 Players.. > > > This was due to the game being *terribly* lagged because all the > people was picking and throwing objects around the map like mads. > The engine actually can't handle such amount of events for more > than 14 simultaneous players without ping spikes and laggy movement > for everyone. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

