It seems that they actually take a while to get served up on my server, I'm seeing a 10 to 12 second delay once an .AIN file is served before the system continues with the client data transfer.
----- Original Message ----- From: "m0gely" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Tuesday, December 21, 2004 1:23 PM Subject: Re: [hlds] .AIN files? > Bud Ingram wrote: > > > Thank you, it says that they are a compressed file... What purpose do they > > have for actual game play and is there a way to prevent the server from > > having to generate them or are they intergral to gameplay? Is there a way to > > prevent them from being downloaded? > > The ones on my server are 55 bytes. Is that really a concern? > > -- > - m0gely > http://quake2.telestream.com/ > Q2 | Q3A | Counter-strike > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

