"Once again you are wrong"...?

Easy there skippy, no need to try to be condescending, but I don't remember
being wrong the first time, and I know I am not wrong this time.  ;-)

Valve has hard-coded HL2MP to 16 players maximum, try it and see.  I have heard
rumor that they did not limit the Linux Servers, but I cannot confirm that,
since I run Win2003 Server.

If have HL2MP running on Win32, and are able to allow more than 16 players you
either:

a) Have an out of date server, or,
b) You have not tried this lately.

I suggest you update your server files and give it another shot, and if you can
make it work with more than 16, please post back here (I'm sure Cliffe and
Alfred will be as surprised as I will!)

Please "crush my illusion"!!  ;-)

Take care,

--  Cain



> From: "Ray Spaulding" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Subject: RE: [hlds] HL2MP - Player Limit ?? 16 Players..
> Date: Tue, 21 Dec 2004 22:07:35 -0500
>
> Once again, you are wrong.

>You CAN increase the playerlimit of HL2MP. As I
> said before, browse to hl2mp/cfg/valve.rc and open it with your favorite
> text editor. Edit or add this line:
> Maxplayers 20 (or whatever you want for the limit)
> This will set the max for the server. You can put this limit in your command
> line or a limit lower if you wish but it will open the game to what you
> want. The trick is if you DON'T edit/add this line to valve.rc then you will
> NOT be able to increase the player limit of the server. If you, for example,
> make a limit of 40 in valve.rc and add +maxplayers 40 in your commandline
> then you will start the server at 40 players and they will join. Of course,
> while you're watching your cpu meters bounce off the ceiling you could make
> a couple new maps that would be fun at that insane limit. I ran 40's the day
> it came out on several of our dual xeon boxes and they seems to degrade past
> about 28 players or so. But at least I've crushed your illusion that the
> limit is "hardcoded" into the server. And be sure to restart them every
> 24-48 hours as the FPS rates on them will die off over time. You'll see that
> for yourself I'm sure.
> Happy hosting.
>
> Ray S.





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