Probably depends on kernel version and scheduler unless u use some
pingboost function I would guess. However typically I'll be honest
that those that run lower fps when shared, run better in gameplay than
some numbnuts that run it high and run multiple instances causing it
to vary even more (seen so many of those idiots). I've seen some of
the high fps servers and run like a crock of shit when there are
several servers all fighting, if the only server then no problem, run
it on a differently compiled kernel or windows and should be fine or
run a pingbooster of some sort if you don't want to. Just don't run it
as high fps like some idiots whilst sharing cpu resources with other
servers. I won't describe what one hoster said to me yesterday
regarding their attitidude to it, suffice to say they won't get any
recommendations.

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