So... Steam doesn't seem to check with a central server as to whether an
account is active... Why? Valve are losing money from this... Would have
thought would be priority fix, UNLESS..... Valve make a mistake in the
initial code, and thousands of us have valid Steam accounts, that perhaps
are NOT even there on a database... thus Valve cannot check effectively if
the account is valid or not...

Just a thought.... maybe...

Steve!
----- Original Message -----
From: "dEFiNE" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Wednesday, January 05, 2005 10:20 PM
Subject: SV: [hlds] "nosteam" hacks update?


I agree, I have be working for Microsoft...

//dEFiNE

-----Ursprungligt meddelande-----
Fr�n: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] F�r Napier, Kevin
Skickat: den 5 januari 2005 21:09
Till: [email protected]
�mne: RE: [hlds] "nosteam" hacks update?

What a crock. If the client ran on os10 or whatever version of linux you
like it would be just as much of a problem.  The root cause here is not the
os, it's the implementation of steams's auth process\design.  This is been
hashed through very well and with a great deal of specificity here on this
list by myself, others, and yourself.

Dragging the OS into the issue just polutes the issue is all I was getting
at. When configured properly win2k\3k can be more secured then linux; that's
not my assessment..that's the CIA's assessment. Ok so they don't exactly
have best recent track record..lol but I think you get the point.  Anyone
who tries to pin micrsoft as the cause for Valves ineptness with reguard to
this issue is kidding themselves.




-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Whisper
Sent: Wednesday, January 05, 2005 12:21 AM
To: [email protected]
Subject: Re: [hlds] "nosteam" hacks update?


Kevin thats the EXACT excuse I have heard being given and to some
extent is entirely correct because it is Windows total lack of
security that allows NO-STEAM to exist and makes it extremely
difficult for anybody, let alone Valve to control what the hell
happens on the client machine, so in that respect it is not Valves
fault.

On the other hand though, knowing all this, and anybody with half a
brain would, why on earth isn't all the checking done server/Valve
side I do not understand.

I do get your point though about MOD versus GAME as a Half-Life user
has legitamate access to most pre HL2 based MODS, BUT!!! it still
should not matter.

A legitamate copy of Half-Life should be on the users machine some way
some how, either with a legitamate CD key or because it was purchased
directly from Valve or as the case usually is CS is purchased directly
from Valve or from a box set with real CD-Keys which then can be
permanently locked to a specific STEAM Account.

In either case Valve knows (or should know) what STEAM Accounts and
therefore which STEAM_ID's have legitamate access to said game(s).

On Tue, 4 Jan 2005 21:53:23 -0500, Napier, Kevin <[EMAIL PROTECTED]>
wrote:
>
> If you mean "game" when you say mod.. then yeah I agree..duh..
> If you actually mean "mod" that doesn't exactly work since joe blow could
right his own mod and it wouldn't be associated by valve.  But yeah having a
simple check of "hey has this steam id registered as purchasing *any* game?
..oh it has great.. else.. messageuser("Bugger off..");
>
> Dragging "windows" "security" into this unneeded, largely irrelivent, and
arguably inaccurate.
>
> ----- Original Message -----
> From: "Whisper" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Wednesday, January 05, 2005 8:07 AM
> Subject: Re: [hlds] "nosteam" hacks update?
>
> > I know how NO-STEAM works.
> >
> > I am still at a loss as to why servers cannot query some master server
> > and ask something like:
> >
> > STEAM_ID STEAM_0:X:XXXXXX has just joined server with Gametype <insert
> > name of HL Mod here> accept or reject connection?
> >
> > Valves STEAM_ID database does quick database search, and goes, "No,
> > this game is NOT registered for this STEAM_ID, Reject"
> >
> > I mean, people can create STEAM Accounts until the cows come home,
> > (which is as it should be, since that was half the point of creating
> > STEAM in the first place I would suspect, create a STEAM Account,
> > purchase game online directly from Valve, download game, and play!)
> > but are Valve not the final arbitors of what games are registered to
> > which STEAM Logins and STEAM_ID's?
> >
> > Aren't CD keys attached/associated with STEAM Accounts for games not
> > purchased via STEAM? If not, why not?
> >
> > People can fake on the client side all they want, what games a STEAM
> > Account has legitamate access too, as Windows has the security of a
> > sieve. That being said, you cannot fake to the server what STEAM_ID
> > you have when you join the server, and surely for goodness sake please
> > tell us Valve does have a way of verifying what STEAM Accounts are
> > attached to what STEAM_ID's and then be able to tell if that STEAM_ID
> > should or should not have access to a particular HL mod or not??
> >
> > This should not be a 12 month re-write of code!!!
> >
> > Did it not occur to anybody to do it this way in the first place,
> > considering Windows has bugger all security, or even if it does, its
> > not worth a damn?
> >
> > Am I missing something else on how STEAM and NO-STEAM works that would
> > not be fixed by doing things this way?
> >
> > On Sat, 1 Jan 2005 12:52:12 +1100, Andrew Armstrong
> > <[EMAIL PROTECTED]> wrote:
> > > bump :]
> > >
> > > ----- Original Message -----
> > > From: "Napier, Kevin" <[EMAIL PROTECTED]>
> > > To: <[email protected]>
> > > Sent: Friday, December 31, 2004 12:50 AM
> > > Subject: RE: [hlds] "nosteam" hacks update?
> > >
> > > > people are getting steam'ed about this...how appropriate.  :--)
> > > >
> > > >
> > > >
> > > > -----Original Message-----
> > > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] Behalf Of J Marcus
> > > > Sent: Thursday, December 30, 2004 8:12 AM
> > > > To: [email protected]
> > > > Subject: RE: [hlds] "nosteam" hacks update?
> > > >
> > > >
> > > > I agree...it is a very lame, especially with the amount of time it
> took to
> > > > answer to the 100's of inquiries.. it is hard to believe as long as
it
> > > took
> > > > to get this game ready they had not one working option for cheats.
> Don't
> > > > mean to sound like and ingrate but you did get 50bucks from me...
> > > >
> > > > jefe
> > > >
> > > > -----Original Message-----
> > > > From: [EMAIL PROTECTED]
> > > > [mailto:[EMAIL PROTECTED] On Behalf Of Andrew
> Armstrong
> > > > Sent: Thursday, December 30, 2004 4:18 AM
> > > > To: [email protected]
> > > > Subject: [hlds] "nosteam" hacks update?
> > > >
> > > > This is a multi-part message in MIME format.
> > > > --
> > > > [ Picked text/plain from multipart/alternative ]
> > > > Valve, any actual info on this please.
> > > >
> > > > "We're working on it" is a copout reply, what is being done to
prevent
> > > this
> > > > crap.
> > > >
> > > > Thanks
> > > > -Plasma
> > > > --
> > > >
> > > >
> > > > _______________________________________________
> > > > To unsubscribe, edit your list preferences, or view the list
archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >
> > > > --
> > > > No virus found in this incoming message.
> > > > Checked by AVG Anti-Virus.
> > > > Version: 7.0.296 / Virus Database: 265.6.6 - Release Date:
12/28/2004
> > > >
> > > >
> > > > --
> > > > No virus found in this outgoing message.
> > > > Checked by AVG Anti-Virus.
> > > > Version: 7.0.296 / Virus Database: 265.6.6 - Release Date:
12/28/2004
> > > >
> > > >
> > > >
> > > > _______________________________________________
> > > > To unsubscribe, edit your list preferences, or view the list
archives,
> > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >
> > > > _______________________________________________
> > > > To unsubscribe, edit your list preferences, or view the list
archives,
> > > please visit:
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> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
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