The fact that have multiple threads are running doesn't make an app strictly "multi threaded" in that those threads may execute menial tasks such as the odd DNS lookup as I know is the case for UT.
For an app to take real benefit of multi threads it would need for two or more threads to be doing a real quantity of "work" for the majority of the time. e.g. a processing thread per player or connection like a threaded webserver.
I believe the SRC server primary processing loop to be done in a single thread hence it gains little.
You can get an impression of the work a thread is doing by using Process Explorer available from: www.sysinternals.com
Steve / K ----- Original Message ----- From: "StealthMode" <[EMAIL PROTECTED]>
In reply to the threads and multithreaded games...
I just checked the process manager on our win2k3 std (OT: sounds like some kinda sex virus). Srcds has 3 threads for each instance. Dunno if they are idle threads or not. I find that odd though. Didn't someone state that hlds and srcds were not made for hyperthreading/multithreading? I think the process manager contradicts that statement.
But anyway. Good to hear that the reinstall helped snagu. I am curious what the other installs issue was that caused the lag.
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