The fact that have multiple threads are running doesn't make an
app strictly "multi threaded" in that those threads may execute
menial tasks such as the odd DNS lookup as I know is the case
for UT.

For an app to take real benefit of multi threads it would need for
two or more threads to be doing a real quantity of "work" for the
majority of the time.
e.g. a processing thread per player or connection like a threaded
webserver.

I believe the SRC server primary processing loop to be done
in a single thread hence it gains little.

You can get an impression of the work a thread is doing by
using Process Explorer available from:
www.sysinternals.com

   Steve / K
----- Original Message -----
From: "StealthMode" <[EMAIL PROTECTED]>


In reply to the threads and multithreaded games...

I just checked the process manager on our win2k3 std (OT: sounds like some
kinda sex virus). Srcds has 3 threads for each instance. Dunno if they are
idle threads or not. I find that odd though. Didn't someone state that hlds
and srcds were not made for hyperthreading/multithreading? I think the
process manager contradicts that statement.

But anyway. Good to hear that the reinstall helped snagu. I am curious what
the other installs issue was that caused the lag.


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