wArgOd wrote:
All flames aside, I don't think the host will go for 200+ players in it's current configuration.
That's what we've been saying. Now if you have a quad Xeon or Opteron, then I could least say it *sounds* reasonable.
I don't recall actually stating that it could go that high either.
Quote "wArgOd": "what you don't see is how i am not dead in the water when i have 200+ players."
I recall saying I run 16 24-player-slot servers and get good marks by the players who frequent those servers.
There is zero significance in telling people how many empty servers you can run. If I say I have four 24 player servers on my machine, it's because I run this configuration expecting it to handle them at full capacity.
There have been comments made, that I have gone along with, that empty servers pull no weight.
They don't. Only because nobody cares about empty servers.
A few minutes ago I saw there were 50+ players in 8 of 16 servers and the CPU was running around 50%. I turned off 8 empty servers and the CPU is now running at 25%.
Apparently the empty servers are using CPU bandwith after all. A lot of bandwith considering their empty and idling state accounted for 50% of the current CPU utilization.
While your usage of the word bandwidth confuses me, it's obvious any process will consume resources. And shutting them down will free resources.
This observation, if backed up by other multi-server hosting providers, may necessitate some changes in server provisioning strategies. Such observations are likely to be of interest to Alfred as well.
I don't see how. Honestly this is news to you? You run 16 servers on one box. So what? They're almost all emtpy! But you learned that even an empty server uses resources. O_o
Thus, the 16 servers are never expected to all be populated at the same time.
Had you said this at first no one would have bothered to reply. We already knew that much.
-- - m0gely http://quake2.telestream.com/ Q2 | Q3A | Counter-strike
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