I think the client is going to "CARE" when the server they are connected to starts running at 100% CPU utilisation constantly and the client is only receiving 10 updates a second (if that, they are more than likely going to be lagged to hell) and the they cannot shoot let alone hit anything or barely move properly because the server is overloaded with HLDS processes and/or player numbers, which is most peoples experience on this list if they ever contemplated running 200 player slots on a single physical server, which is why most of us do not.
On Thu, 03 Mar 2005 10:17:24 -0800, m0gely <[EMAIL PROTECTED]> wrote: > K. Mike Bradley wrote: > > > Even with 200 separate servers the client side requirements would be > > un-doable. > > I don't get what you mean. The client is only going to care about the > server it's connected too. If that server has 16 slots in it, then it's > no different than any other 16 slot server, even if the box has 10 other > servers on it. > > -- > - m0gely > http://quake2.telestream.com/ > Q2 | Q3A | Counter-strike > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

