Whisper wrote:
Actually I thought that it was as much a server limitation as it is a client limitation.
The client only has to receive one set of data and send whatever the client does, a server has to send "hopefully" identical data to every player as well as cope with multiple inputs simultaneously
So far I have found that the main problem with large player numbers is HLDS itself, it just doesn't cope well AND when you do have a lot of players, as you ought to know from this list, there seems to be some "feature" that kicks in around the 20 player mark that will cause the server to lag (not the client) if you set your rates too high, and this occur no less when the case for using higher maxrates and maxupdates is greatest due to larger number of changes occuring on the server simultaneously which is what happens when you have 40 people all trying to shoot each other at the same time.
Suffice it to say, I've never seen a player to lag a server out, but on many occasions I have seen servers lag players out and it was not the players fault, the poor server was just dying in the arse.
On Fri, 4 Mar 2005 11:17:15 -0500, K. Mike Bradley <[EMAIL PROTECTED]> wrote:
Each client gets data from the server on every other players position in the map ... as well as a lot more data about the other player. Each time you add a player to a game it adds a significant amount of packets to each and every client.
This is why we almost never see any servers set for more than 40 players. You have to have a top notch PC and bandwidth for each client to go much beyond that.
I have tried various player slot configs. what i have noticed is 24 seems to be the sweet spot for srcds servers. i don't know what the reason is. one reason can be the players perception of many slots = lag. and some maps are small slot count maps. awp_subzero and scoutsnknives map servers always fill up when the slot count is 12 or less. i set up some 16 and above servers for these maps and nobody ever joined unless the others were full.
and hl2dm? 8 slot servers fill up as fast as i can turn them on. unfortunately hl2dm tended to make the cpu go nuts so i stopped running them.
kinda messes with the idea that we can arrive at some sort of standard doesn't it.
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