That is a good server

If you turn your rates down then you probably can run that many players.

Then again you probably are running with lower rates anyhow to
accomodate those 24 & 32 player servers.

We need your server.cfg and command line to properly evaluate those
numbers as well as a nice little graph/spreadsheet of player numbers
to bandwidth used.

On Thu, 03 Mar 2005 19:32:51 -0500, wArgOd <[EMAIL PROTECTED]> wrote:
> I recall some list subscribers wanted to see some actual metrics for
> bandwidth utilization.
> Hope this is the sort of info you were looking for.....
> ----------------
> Host: Dual xeon 2.8 Ghz 2GB RAM    100Mbps NIC (theplanet package
> labeled P2800S)
>
> Running 8 srcds servers    configured as follows:
>    1 8 slot scoutznknives 24*7
>    1 10 slot scoutznknives 24*7
>    1 12 slot awp_subzero 24*7
>    1 16 slot scoutznknives 24*7
>    1 24 slot cs_assault_lith 24*7
>    1 24 slot cs_assault_lith 24*7
>    1 24 slot various maps
>    1 32 slot cs_assault_lith 24*7
> 150 slots total
>
> Current utilization:
> 53 players on line (player counts range from 10 to 70 over a typical 24
> hour period with the average around 50)
> 1 server empty
> CPU is stable at 30% (+- 3%) across all 4 HT processors in task manager
> graph
> 575MB memory in use and stable
> CPU use rises to 60% in one HT CPU graph when a map change occurs
>
> Network Bandwidth Utilization Metrics:
>
> Current estimated transfer for March 2005 is 361.9 gigabytes (2000
> gigabytes available)
>
> Network utilization for past 24 hours:
> TO_INTERNET
> Max: 2.71 Mbits/s
> Avg: 931.8 Kbits/s
> Cur: 1.62 Mbits/s
> Total: 9.6 Gbits/s
>
> FROM_INTERNET
> Max: 1.26 Mbits/s
> Avg: 460.8 Kbits/s
> Cur: 931.8 Kbits/s
> Total: 4.8 Gbits/s
>
> TOTAL
> Max: 3.97 Mbits/s
> Avg: 1.36 Mbits/s
> Cur: 2.53 Mbits/s
> Total: 14.4 Gbits/s
>
> Network utilization for past 72 hours:
> TO_INTERNET
> Max: 2.71 Mbits/s
> Avg: 839.7 Kbits/s
> Cur: 1.62 Mbits/s
> Total: 23.6 Gbits/s
>
> FROM_INTERNET
> Max: 1.26 Mbits/s
> Avg: 409.6 Kbits/s
> Cur: 931.8 Kbits/s
> Total: 11.4 Gbits/s
>
> TOTAL
> Max: 3.97 Mbits/s
> Avg: 1.22 Mbits/s
> Cur: 2.53 Mbits/s
> Total: 35.0 Gbits/s
>
> Data transfer December 2004 was: 1,141.9GB.
> The daily average was around 36GB per day with a peak day on the 27th at
> 55.8GB and associated ramp up and ramp down during the adjacent 6 day
> periods.
> .On the peak day the average per hour was  2.33 gigabytes.
>
> Although this might indicate player counts near 200 and the math on the
> numbers appear to indicate 184 players,
> I do not recall ever seeing more than 170 online at any one time.
>
> But these are the actual recorded metrics that indicate I am not as full
> of BS as some folks around here suggest.
>
> Summary
>
> I'm not making any assumptions based on these numbers because I have
> some work to do on the log parser before I will have the necessary
> correlation of actual players online to the network metrics. When I can
> coorelate the actual players online to bits transferred then I can work
> it back through December 2004 and see what sort of player counts are
> suggested by the metrics and what the log parser shows for actual player
> counts and time online.
>
> Other things I am keeping in mind is that a peak of 170 players for no
> more than 5 minutes would indicate the players were dropping off due to
> lag.
> However, if such a peak remained online and steady with the majority of
> players remaining in game for an hour then the indication would be the
> client FPS is satisfactory.
>
> Also worth noting:
> There have been some network issues affecting this host that began in
> mid January with a malfuctioning Cisco router.
> The Fiber is scheduled to be regroomed tomorrow night.
> Perhaps this work will be successful and the player counts can return to
> the December levels by next month.
> -------------------------------------------
>
> I'm still waiting for enough players to come online and take the CPU to
> a range of 80 to 90 percent
> (so i can enter the servers and measure fps/playability in game where it
> counts.)
>
> IMHO, constant CPU utilization over 90% is not a good thing and you
> won't be able to tell what difference the numbers of servers and players
> is making.
> I am trying to capture the moment and counts when the server enters the
> 90% range so as to know how many players it took to get there.
>
> More metrics later when I have them.
>
> Regards...
>
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