What about when cl_updaterate is at 20, how much choke do you have then?

----- Original Message -----
From: "Saint K." <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Tuesday, March 08, 2005 06:04 AM
Subject: [hlds] Choke


> Right, choke discussion again.
> Situation: p4 3.0 GHz 1 GB ram connection 100mbit (3com nic) OS win2k3 2x cs
> 1.6 32max cpu load 60-70% tops.
>
> Problem. We got alotta choke. Even when lowering client side settings still
> a "constant" choke of around 10 is visable in net_graph 3 .
>
> The choke also occures when ever we just run 1 server and it has like 10
> players on it.
> When the client side settings are like this:
> rate 15000
> cl_updaterate 60
> Choke is around 10.
>
> When the settings are like this (what alot of people use)
> rate 25000
> cl_updaterate 101
> we have around 70-80 choke.
>
> What i dont get is after reading this article:
> http://forums.unitedadmins.com/index.php?showtopic=37231
> Doesnt it say there choke is pure client side controlled? That if you choke
> the server would like to send you MORE updates then you can recieve? Or did
> i mistake?
> If this is correct, shouldnt a choking client need to have a HIGHER
> rate/updaterate setting to be able to recieve MORE updates from the server?
>
> Anyway besides that, im absolutely puzzed about why the servers are choking.
> We recently moved from 22host (location RedBus London, AMD 2500+ 10mbit) to
> 4u servers (Location RedBus London, p4 3.0 GHZ 1GB ram 100mbit).
> When we were at 22host we absolutely had _no_ choke what so ever on our
> servers and a ping of 20 (from netherlands to UK).
> Now the pings are av doubled (so min 40) and we are choking,)
>
> Ive been trying to play around with all kinda booster settings, external
> booster modules what ever more. Always the FPS of the server is good, if i
> want it to be on 300 it does it, but chokes, if i run booster less under fps
> of 50, it chokes.
>
> Any one has any idea what is going on ?
>
> Saint K.
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