Either make its so its a server side variable that server admins can
control themselves or set it to once per round, since once a map is
too limiting and you are screwed if you make a typo, which gawd knows
I'm liable to do at any given time.

On Tue, 15 Mar 2005 12:41:12 +1100, Andrew Armstrong
<[EMAIL PROTECTED]> wrote:
> Bit off topic from this, but could an addition be to have a nick name filter
> variable?
> For example, sv_namefilter "bad,name";
>
> Would block people having the words 'bad' or 'name' in their nickname.
>
> ----- Original Message -----
> From: "Alfred Reynolds" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Tuesday, March 15, 2005 6:11 AM
> Subject: RE: [hlds] Name change exploit
>
> > We will look at increasing the timeout interval, I can't tell you the
> > exact implementation right now however (we are bouncing around a couple
> > of ideas).
> >
> > - Alfred
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Darren Mason
> > Sent: Monday, March 14, 2005 11:01 AM
> > To: [email protected]
> > Subject: RE: [hlds] Name change exploit
> >
> > Alfred, please put my vote in with for a threshold of 1x per map or 1x
> > every 5-10 minutes or more. Perhaps a default value of 1x per map, with
> > config entry to modify if desired.
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of CHiLLZ
> > Sent: Monday, March 14, 2005 10:38 AM
> > To: [email protected]
> > Subject: RE: [hlds] Name change exploit
> >
> > I would say once per minute is plenty. If Valve could help us with that,
> > it would be extremely useful.
> >
> > - CHiLLZ
> >
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of
> > [EMAIL PROTECTED]
> > Sent: Monday, March 14, 2005 3:24 AM
> > To: [email protected]
> > Subject: Re: [hlds] Name change exploit
> >
> > It's CS:S that is being referred to. One of the newly released hacks out
> > now is a speedhack that will also grab every username on the server, and
> > change that players name to a slight variation of each one, once a
> > second.
> >
> > Something like a cvar that admins can set or something hard-coded to
> > where either 1) the name-change allowed every X seconds is increased
> > significantly or 2) only X amount of name changes allowed per round or
> > (more ideally) per map would be nice.
> >
> > And here's hoping that VAC2 comes out soon - the hacks and cheats have
> > become very bad recently, and are now widespread.
> >
> > - K2
> > http://www.hardfought.org
> >
> >
> > "Alfred Reynolds" <[EMAIL PROTECTED]> wrote:
> >
> > > What mod are you talking about? Counter-Strike: Source has rate
> > > limiting on name changes (once per second), we could change that
> > threshold.
> > >
> > > - Alfred
> > >
> > > -----Original Message-----
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of Andrew
> > > Armstrong
> > > Sent: Sunday, March 13, 2005 6:12 AM
> > > To: [email protected]
> > > Subject: [hlds] Name change exploit
> > >
> > > Can Valve do something about the name change exploit, where a player
> > > can change their name extreamly fast (ie, no flood
> > > protection/throttling) in a server and prevent them from being easily
> > > kicked (as their name changes so fast, on a full server, its very hard
> >
> > > to match up their steam ID to their name - since its changed by the
> > > time I read the status output!).
> > >
> > > Can we have a throttle of 1 name change per round as usual or 1 name
> > > change while in observer per reconnect etc
> > >
> > > ATTN VALVE: response please
> > >
> > > Thanks
> > >
> > >
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> >
> >
> >
> >
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> >
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