The Windows/Linux (happens on both, have had Linux drop to 32/16 fps, I think Windows was 32) framerate halving bug is easily reproducable, you just leave a server for a few days without restarting it. Pretty sure I can sort out a server to be not restarted for a few days if you need to help isolate it.
Ian On Tue, 22 Mar 2005 09:20:58 +0000, Daniel Doppsko <[EMAIL PROTECTED]> wrote: > Add -tickrate 100 in the startuprow, the server works mutch better with it. > > >So is there any plan to fix this annoying bug? After a source server > >runs for several days, eventually the FPS will climb to 1000 and lock > >there. You can still ping the server, but it's very slow, usually about > >3-4 times higher than normal. I don't think you can join it. It's tough > >to monitor for this kind of thing since it's still running. > > > >This is on Win2k3, running HL2MP, though I saw it with CS:S too. > > > >-- > >ironchef > >http://www.dexworld.org/ > > > > > > > >_______________________________________________ > >To unsubscribe, edit your list preferences, or view the list archives, > please visit: > >http://list.valvesoftware.com/mailman/listinfo/hlds > > _________________________________________________________________ > Chatt: Tr�ffa nya n�tkompisar p� Habbo Hotel > http://habbohotel.msn.se/habbo/sv/channelizer > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

