The Windows/Linux (happens on both, have had Linux drop to 32/16 fps,
I think Windows was 32) framerate halving bug is easily reproducable,
you just leave a server for a few days without restarting it. Pretty
sure I can sort out a server to be not restarted for a few days if you
need to help isolate it.

Ian

On Tue, 22 Mar 2005 09:20:58 +0000, Daniel Doppsko <[EMAIL PROTECTED]> wrote:
> Add -tickrate 100 in the startuprow, the server works mutch better with it.
>
> >So is there any plan to fix this annoying bug? After a source server
> >runs for several days, eventually the FPS will climb to 1000 and lock
> >there. You can still ping the server, but it's very slow, usually about
> >3-4 times higher than normal. I don't think you can join it. It's tough
> >to monitor for this kind of thing since it's still running.
> >
> >This is on Win2k3, running HL2MP, though I saw it with CS:S too.
> >
> >--
> >ironchef
> >http://www.dexworld.org/
> >
> >
> >
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