Alfred the name changing hack fix appears to have been implemented on
the client side (I could be wrong), wouldn't it be better to have it
run from the server side and limit people 1 name change per round if
server resources are an issue?

Because unless you roll VAC2 out "soon" I suspect that the hacks that
allow this will just crack your fix and we will be back where we
started.

Also Vote 1 for Server Side blocking of Speed Hacks

On Wed, 23 Mar 2005 19:15:26 -0800, Alfred Reynolds
<[EMAIL PROTECTED]> wrote:
> Why yes there is :)
>
> - Alfred
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong
> Sent: Wednesday, March 23, 2005 5:31 PM
> To: [email protected]
> Subject: Re: [hlds] myg0t skull bug
>
> Is there also a fix for the constant nickname change exploit?
>
> :(
>
> ----- Original Message -----
> From: "Alfred Reynolds" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Cc: <[email protected]>
> Sent: Thursday, March 24, 2005 5:34 AM
> Subject: RE: [hlds] myg0t skull bug
>
> > We are working on a fix for this, it should be out later today. The
> > bug is that the "te" command isn't marked as a cheat command (so you
> > can run it when sv_cheats is 0).
> >
> > - Alfred
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Ted Gribble
> > Sent: Wednesday, March 23, 2005 12:33 AM
> > To: [email protected]
> > Subject: [hlds] myg0t skull bug
> >
> > Hola,
> > There appears to be some type of exploit that allows the cheater to
> > change sv_cheats to 1 and use a command to spawn tons of skulls and
> > other random goodies all over the map. I've heard some other nasty
> > rumors about this cheat and I really hope this exploit is patched soon
>
> > :x. It's apparently on the myg0t site, but I choose not to confirm
> that.
> > Possibly the Anti-Cheat of death will be released soon and put a stop
> > to this rubbish once and for all! hooray!
> > -Ted "bOoya"
> >
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