Ian mu wrote:

Your argument doesn't hold as has been explained several times before
in different threads.

No one has ever said you can't run 20 servers (if they did, they
probably misexplained), what they typically mean is you can't run 20
servers AND have them busy with decent settings. If you have enough
ram you can run shed loads no one disagrees, but it doesn't matter
when they get full its the server instances with players on and how
many players on each that build up. The empty ones (to a point) are
fairly negligable.

What you seem to be saying is that you can run 35 servers with most of
them empty, whilst a GSP can run a lot less and have a lot greater
average use. Typically if a clan pays for a server, they want to make
decent use of it. If a GSP could get away with running 35 servers and
only 10 were ever in use, they would do it, just as with normal
contention, so you're argument doesn't hold.Yours only holds by having
enough server instances running and NOT used concurrently, which is no
use to man nor beast (well can think of a few uses and "nice" ideas
you can do with it.



Yet my position which I stand by and execute is to run 20 servers on a
normal basis and they do fill up on the weekends and the players are not
complaining and are complimenting because I go in and check up on things
to make sure I am not running too many.

35 servers is too many. I know that. Some people her flatly deny the
possibility of loading that many servers. It depends on the maps you
choose to run.
Light maps = more servers. memory intensive maps = no players anyway
whether running 1 or many servers because of the average player PC
capabilities.

20 14-16 slot servers on *this particular host* with it's fiber channel
connection to the backbone has proven itself capable of running the
servers full without any negative consequences. Unless I receive a
request to start up a FarCry server in which case I have to shut down
all but 8 CSS servers due to the wastefull CPU swamping code in the
farcry server. On the other hand the other host we run on Linux has
issues with more than 10 servers regardless of slot counts. Perhaps the
flamers are Linux admins and forget which list they are responding to.

The fact is that CSS uses a predictable amount of bandwidth per client
and each server can be optimized for the full player slot count.
Anyone who chooses to study this and learn how to tune the servers so
exactly will eventually agree with me.

However, after being disrespected and endlessly flamed by people with
bad attitudes on this list,  it will be a frozen day in hell before I
ever explain the optimization process again.

If you wish to disagree then try disagreeing in a positive manner as Ian
mu has done above.
Leave your flamethrowers at home OK?
The flame stuff  does nothing more than reveal your lack of intellectual
credentials.
And I am not exempt because I too have gone off on people here in the past.
And I apologize for those emails.



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