Ian mu wrote:
Your argument doesn't hold as has been explained several times before in different threads.
No one has ever said you can't run 20 servers (if they did, they probably misexplained), what they typically mean is you can't run 20 servers AND have them busy with decent settings. If you have enough ram you can run shed loads no one disagrees, but it doesn't matter when they get full its the server instances with players on and how many players on each that build up. The empty ones (to a point) are fairly negligable.
What you seem to be saying is that you can run 35 servers with most of them empty, whilst a GSP can run a lot less and have a lot greater average use. Typically if a clan pays for a server, they want to make decent use of it. If a GSP could get away with running 35 servers and only 10 were ever in use, they would do it, just as with normal contention, so you're argument doesn't hold.Yours only holds by having enough server instances running and NOT used concurrently, which is no use to man nor beast (well can think of a few uses and "nice" ideas you can do with it.
Yet my position which I stand by and execute is to run 20 servers on a normal basis and they do fill up on the weekends and the players are not complaining and are complimenting because I go in and check up on things to make sure I am not running too many.
35 servers is too many. I know that. Some people her flatly deny the possibility of loading that many servers. It depends on the maps you choose to run. Light maps = more servers. memory intensive maps = no players anyway whether running 1 or many servers because of the average player PC capabilities.
20 14-16 slot servers on *this particular host* with it's fiber channel connection to the backbone has proven itself capable of running the servers full without any negative consequences. Unless I receive a request to start up a FarCry server in which case I have to shut down all but 8 CSS servers due to the wastefull CPU swamping code in the farcry server. On the other hand the other host we run on Linux has issues with more than 10 servers regardless of slot counts. Perhaps the flamers are Linux admins and forget which list they are responding to.
The fact is that CSS uses a predictable amount of bandwidth per client and each server can be optimized for the full player slot count. Anyone who chooses to study this and learn how to tune the servers so exactly will eventually agree with me.
However, after being disrespected and endlessly flamed by people with bad attitudes on this list, it will be a frozen day in hell before I ever explain the optimization process again.
If you wish to disagree then try disagreeing in a positive manner as Ian mu has done above. Leave your flamethrowers at home OK? The flame stuff does nothing more than reveal your lack of intellectual credentials. And I am not exempt because I too have gone off on people here in the past. And I apologize for those emails.
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