Right, but how do you WATCH source tv...
Zack
Ecsy wrote:
in css the hltv was included in scrds, so there were no seperate hltv like was before 1.6, 1.5, ... before the css hltv was disabled if you set: sv_hltv 1 and after a map change hltv connected to the server and also there were a few hltv commands like: hltv_port hltv_delay hltv_autorecord resulted a htlv on a different port.
but now these commands seems to be missing :(
so the question is good. what does Enabled SourceTV support means? the answer is the cvars have changed. so now: tv_autorecord : 0 : : Automatically records all games as SrcTV demos. tv_debug : 0 : : SrcTV debug info. tv_delay : 10 : , "sv" : SrcTV broadcast delay in seconds tv_dispatchmode : 1 : : Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always tv_enable : 0 : : Activates SrcTV on server. tv_maxclients : 128 : : Maximum client number on SrcTV server. tv_maxrate : 3500 : : Max SrcTV spectator bandwidth rate allowed, 0 == unlimited tv_name : 0 : : SrcTV host name tv_overrideroot : 0 : : Overrides the SrcTV master root address. tv_password : 0 : , "nf", "prot" : SrcTV password for all clients tv_record : cmd : : Starts SrcTV demo recording. tv_relay : cmd : : Connect to SrcTV server and relay broadcast. tv_relaypassword : 0 : , "nf", "prot" : SrcTV password for relay proxies tv_retry : cmd : : Reconnects the SrcTV relay proxy. tv_snapshotinterval : 2 : : Take game snapshot every nth tick tv_status : cmd : : Connect to specified SrcTV server. tv_stop : cmd : : Stops the SrcTV broadcast. tv_stoprecord : cmd : : Stops SrcTV demo recording.
this works same as i wrote ^^ enable sourcetv with: tv_enable 1 and change the map and you will have SrcTV (new name for HLTV) enabled
---- Ecsy
mcc> Enabled support for SourceTV
mcc> Does this Mean SourceTv Works now. If so how. There is mcc> not srtv.exe like Hltv. just wondering how is works
mcc> Munra mcc> --
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