I've been trying -tickrate on our linux (2.4) CS:S servers and:

-tickrate 100 and fps_max 400:

server empty: 100 fps
1 player: 50 fps
8 players: 0! fps
10+ players 1 fps

altought I was playing and the game was mostly fine (some players were pinging 
high) until we were 30 players (it's a 40 slots server), then the game become 
unplayable, totally laggy.

I'm going to revert back to the default tickrate...


Kyrios escribi�(Wed, 6 Apr 2005 00:26:55 +0200):
>�allready testet with fps_max 1000 and tickrate default.
>�The effect is a server not that "precise" in �my eyes. I will
>�definetly continue running the server with tickrate 100. It feels
>�much smoother and your aim is honoured.
>
>�If you have players playing a lot (highskilled in CS:S language :P)
>�they will LOVE tickrate 100.
>
>�Update on AK47:
>�I just checked it with a clock (my Nokia :P):
>
>�It's on both servers around 3s. Of course this is not a very
>�precise measurement. But i repeatet the tests 10 times on each
>�server. And the average was 3 seconds for one magazine.
>
>�So it must be just a subjective feeling. Perhaps this is supported
>�by the sound also beeing "smoother".
>
>�Hmm... I don't really know so I will stop guessing arround :P
>
>�My recommendation after these tests tonight (played a 5on5, tested
>�around with clanmates) is definetly -tickrate 100 for a clanwar
>�server. The first time I got the feeling my weapon hits where I aim
>�:P
>
>�FYI: my client settings tonight:
>�rate "20000";cl_rate "9999";cl_cmdrate "101";cl_updaterate "101";
>�cl_cmdbackup "0"; cl_smooth "0";cl_smoothtime "0.1"; cl_interp
>�"0.01";cl_predict "1";cl_lagcompensation "1"; cl_interpolate "1";
>
>�If you want to try the server:
>�IP: 213.131.244.251:27015
>�PW: 1337
>
>�)
>
>
>�On Apr 6, 2005 12:03 AM, wArgOd <[EMAIL PROTECTED]>�wrote:
>>�try getting rid of the tickrate option (default 33) and leave the
>>�max_fps at 1000 and see what you get.
>>�you might find you don't need to boost tickrate if you don't have
>>�to.
>>
>>�Kyrios wrote:
>>
>>>�Tonight tested the server with:
>>>�- tickrate "100"
>>>�- mediaplayer running
>>>�- fps_max "1000"
>>>
>>>�Things that changed:
>>>
>>>�- fps 70 before =>�~500 now
>>>�- server is a headshotmachine now
>>>�- Weapons seem to shoot faster (especially the AK47)
>>>
>>>�makes a lot of fun. But faster shooting weapons could be a bug
>>>�?!? Perhaps Online Leagues will restrict tickrate change ? Is
>>>�it just subjective feeling?
>>>
>>>�I made 2 demos firing a complete AK47 magazine :
>>>�One on a listen server (should be tickrate 33 ? )
>>>�One on the dedicated (100 tickrate)
>>>
>>>�listenserver needed 295 ticks
>>>�dedicated needed 300 ticks
>>>
>>>�Hmm... enoug space for speculations......
>>>
>>>�On Apr 5, 2005 11:31 PM, [EMAIL PROTECTED]
>>>�<[EMAIL PROTECTED]>�wrote:
>>>
>>>
>>>>�--
>>>>�[ Picked text/plain from multipart/alternative ]
>>>>�what should tickrate be at? i get from 50-140 fps but does
>>>>�not stay �constant. I rent a server , so i would have to get
>>>>�the company to change the �command line for serverdoc? and
>>>>�will that effect the performance of the other �servers on the
>>>>�box? it would be nice to run a 100 fps all the time. --
>>>>
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>>>
>>>�--
>>>[EMAIL PROTECTED]
>>>�... black holes are where god divided by zero.
>>>
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>>>
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>
>�--
>[EMAIL PROTECTED]
>�... black holes are where god divided by zero.
>
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