BTW you can add to your cstrike\cfg\server.cfg
//mp_humanteam cvar [any | ct | t] (forces human players onto specified team - useful for humans vs bots) mp_humanteam ct
bot_add_t bot_add_t bot_add_t bot_add_t bot_add_t
the bots will auto spawn
if you add rcon_password "whatever"
to your counter-strike source\cstrike\cfg\config.cfg
and your password will be already loaded for anything else you need to do
Ned
Graham Robinson wrote:
and then i do the rcon bot_add_t for however many bots i want. that works, and there'll be 20 bots vs. 5 humans. but as SOON as the map changes, the bots are evened out (i.e. 10 bots on one team, ten on another). how do i make it do the same thing every time?
This is from steam news
---------- Counter-Strike: Source, Source Engine, and Half-Life 2: Deathmatch Update Available February 24, 2005, 5:21 pm � cliffe
Counter-Strike: Source, Source Engine, and Half-Life 2: Deathmatch updates are available and will be applied automatically when Steam is restarted. The changes include:
Counter-Strike: Source
[SNIP]
Added mp_humanteam cvar [any | ct | t] (forces human players onto specified team - useful for humans vs bots) ----------
So if you do rcon mp_humanteam ct the bots will always go Ts
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