BTW you can add to your cstrike\cfg\server.cfg

//mp_humanteam cvar [any | ct | t] (forces human players onto specified
team - useful for humans vs bots)
mp_humanteam ct

bot_add_t
bot_add_t
bot_add_t
bot_add_t
bot_add_t

the bots will auto spawn

if you add  rcon_password "whatever"

to your  counter-strike source\cstrike\cfg\config.cfg

and your password will be already loaded for anything else you need to do

Ned

Graham Robinson wrote:

and then i do the rcon bot_add_t for however many bots i want.  that works,
and there'll be 20 bots vs. 5 humans.  but as SOON as the map changes, the
bots are evened out (i.e. 10 bots on one team, ten on another).  how do i
make it do the same thing every time?



This is from steam news

----------
Counter-Strike: Source, Source Engine, and Half-Life 2: Deathmatch
Update Available
February 24, 2005, 5:21 pm � cliffe

Counter-Strike: Source, Source Engine, and Half-Life 2: Deathmatch
updates are available and will be applied automatically when Steam is
restarted. The changes include:

Counter-Strike: Source

[SNIP]

Added mp_humanteam cvar [any | ct | t] (forces human players onto
specified team - useful for humans vs bots)
----------

So if you do rcon mp_humanteam ct the bots will always go Ts

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