No, you don't need to expose the soundcache directory, the clients will automatically generate that file when it is needed.
- Alfred -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of BlackYoda Sent: Friday, April 15, 2005 11:28 AM To: [email protected] Subject: Re: [hlds] HL2 ( CS:S ) http download I see that some maps get files created in maps/soundcache - does that need to go in the website download too? I tried to browse the PAF site here: http://css.punkassfraggers.com/maps/ To see how you set this up, but I was rederected so I think that directory and got redirected so I think you have a script blocking directory listings :) But anyways, in case anyone else is interested in this feature, i found a good forum article that explains how to set it up: http://forums.steampowered.com/forums/showthread.php?threadid=57066 I think that I will be able to figure it all out from that article, thanks. wArgOd wrote: > Steven Hartland wrote: > >> I'm sure I've seen http redirect download mentioned somewhere for >> custom maps but I cant find any info on it for the life of me. >> Anyone got an pointers? >> >> Steve / K >> > CS:Source server? > sv_downloadurl "http://yoururl/" > > under "yoururl" you will have a maps, materials, and sounds directories. > Each custom map that has additional resources will have an > accompanying res file. > Grab some off punkassfraggers.com to see how they are done. > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

