It has been the case that Windows servers that a number of major server
networks use (Rcon Gamer, Art of War, etc.) have not been given
the -autoupdate feature by Valve that Linux servers have....so both of you
are right or wrong depending on how you look at it.

Windows servers have to be manually stopped.  Then, if you don't have a VNC
or Remote Desktop interface, which is quite rare for game server rentals, a
manual updatetool procedure must be run on a user's home "dummy" windows
mirrored server installation, and then the changed files must be located by
looking at file dates, separated out, and manually uploaded via FTP.

Valve has never given two shits about the contortions that windows server
admins have to go through with their updates if an admin only has FTP access
to their server.  Depending on the Server Rental Company to do your updates
in a timely manner, and without overwriting other key files is a pain in the
ass, and unreliable.

----- Original Message -----
From: "Clayton Macleod" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Friday, May 06, 2005 1:03 AM
Subject: Re: [hlds] Source Dedicated Server release soon


you couldn't be more wrong. Of course they run under steam. And if you
have your startup command-line written properly, the server will
automatically update to the latest code just by going 'rcon quit' and
nothing else. Mandatory updates don't even require any user
intervention, providing people are actually playing on the server.
Mandatory updates are automatically forced upon a map change, so if
people are playing while an update has been forced it will
automatically quit on its own and update once the map changes.

On 5/5/05, Ned Haskin <[EMAIL PROTECTED]> wrote:
What you never understood is that, dedicated servers don't run under
steam, and there for require manual
updates using the hldsupdatetool.exe, while the server is not running.

-- Clayton Macleod

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