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I have worked this out and tested it as per the STEAM SRC DS Forums (Thanks
to *Dr Pepper Kid)*
**
On a ping boosted server with rcon stats showing 250fps and running an
sv_maxrate of 20000 and a client connected to it with high rates
20000/10000/101/101 you get the following results:
**
The *IN* value on net_graph 3 approximately = sv_maxupdaterate
The *OUT* value on net_graph 3 = tickrate
sv_maxupdaterate can be set at values higher than tickrate but you won't get
a higher *IN* value
 For some strange reason the *IN* value on net_graph 3 does not show a
precise relationship between it and sv_maxupdaterate, although changing it
does make a difference, sometimes a significant one, and other times makes
none at all.
 That is to say, and sv_maxupdaterate of 40 yields the same result as 30 for
the *IN *value reported via net_graph 3 at least for me it does.
 Anybody have any comments on my findings/conclusions?
 Thanks

 On 5/12/05, m1kest4r <[EMAIL PROTECTED]> wrote:
>
> a full explanation of the netcode in detail with associated graphs etc
> would be nice.
>
> On 5/12/05, Whisper <[EMAIL PROTECTED]> wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Alfred
> > What is the relation of cl_interp to the servers tickrate if any?
> > What is the relation of cl_interp to the clients average ping to the
> > server, if any?
> > Is there a relationship between cl_interp and the in or out packets per
> > second as per the net_graph 3?
> > What cl_interp setting should you use to just let the game work it out
> for
> > you automatically, just like the old ex_interp = 0 command in CS 1.6
> > Thanks
> >
> > On 5/12/05, Philipp G. <[EMAIL PROTECTED]> wrote:
> > >
> > > >Because it's a listen server only feature (it uses a backchannel to
> > > >directly inject data into the systems video card, streaming that over
> > > >the network would blow up the dedicated server).
> > >
> > > That's OK, I'm sure a datacenter facility's intricate fire suppressant
> > > system can handle that.
> > >
> > > >From: "Alfred Reynolds" <[EMAIL PROTECTED]>
> > > >Reply-To: [email protected]
> > > >To: <[email protected]>
> > > >Subject: RE: [hlds] Re: mp_showhitboxes
> > > >Date: Wed, 11 May 2005 16:54:07 -0700
> > > >
> > > >Because it's a listen server only feature (it uses a backchannel to
> > > >directly inject data into the systems video card, streaming that over
> > > >the network would blow up the dedicated server).
> > > >
> > > >- Alfred
> > > >
> > > >----Original Message----
> > > >From: [EMAIL PROTECTED]
> > > >[mailto:[EMAIL PROTECTED] On Behalf Of Rafael Lopez
> > > >Sent: Wednesday, May 11, 2005 4:41 PM To: [email protected]
> > > >Subject: [hlds] Re: mp_showhitboxes
> > > >
> > > > > Thanks alfred taht was pretty neat but WHY cant we enable that on
> > > > > dedicated servers? mp_showhitboxes only works on listen.
> > > > >
> > > > > Please?
> > > > >
> > > > > _______________________________________________
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> > --
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