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[ Picked text/plain from multipart/alternative ]
You need a beast of a computer to run a tickrate value above defaults on
larger servers.
 So far we are testing 2 x 40 player servers to see how hard we can push
them
 The dual P4 xeon 3.6GHz 3GB server seems to cope with sv_maxupdaterate 100
tickrate 66 fps_max 300 sv_maxrate 20000
 So far so good, but we aren't running any pluggins or cheat detections
(hack cam) yet so we shall see what happens when or if we do.
 On 5/14/05, List Keeper <[EMAIL PROTECTED]> wrote:
>
> [EMAIL PROTECTED] wrote:
>
> > All of that is incorrect he Siad CSS server. -tickrate xxx Has to be
> > in the
> > cmd line
> > C:\hl2\cstrike\scrds.exe -tickrate xx
> > Anything from a 66-100 tickrate is okay
> >
> > also fps_max 1000 in the server cfg (I think)
> > ----- Original Message -----
> > From: "Renzo Rosales" <[EMAIL PROTECTED]>
> > To: <[email protected]>
> > Sent: Friday, May 13, 2005 9:30 AM
> > Subject: Re: [hlds] tickrate
> >
> >> You can make the server more responsive by setting sys_tickrate (or
> >> sys_ticrate, don't have a machine to test on) to a value more higher,
> >> but sys_tickrate will go as high as fps_max is set to. Example:
> >>
> >> Correct:
> >> -sys_tickrate 100 +fps_max 100 (tickrate will be 100)
> >> -sys_tickrate 200 +fps_max 500 (tickrate will be 200)
> >>
> >> Incorrect:
> >> -sys_tickrate 100 +fps_max 80 (tickrate will be 80)
> >> -sys_tickrate 200 +fps_max 100 (tickrate will be 100)
> >>
> >> Try a few combinations and see what works out best for you.
> >
> For Source, -tickrate between 33 and 100 is what Alfred stated should be
> safe values.
>
>
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