If it behaves exactly like it does (did?) in Admin Mod then basically you would use it like so (example):
Say you have a fun map show up in rotation, and you only want it played for a short while (say 20 minutes) and with only 4 bots, where as normally a map would run for twice as long and with twice as many bots, mess with gravity, or just whatever you want to tweak for that particular map. And the only cvars that would change would be the ones you specify in your map config, as whatever was previously set by server.cfg would stay in place. Rick -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jim Sent: Friday, May 13, 2005 10:07 AM To: [email protected] Subject: Re: [hlds] mapnam.cfg Alfred, That is fine to copy it like the config.cfg file however, it is mentioned that the file would: "For instance, the file >> cstrike/maps/cfg/de_dust.cfg will be evaluated when the map de_dust >> is loaded. This is useful for per-map rules, bot rosters, etc.]" To better understand this de_dust2.cfg file (example) instead of loading bots at the server.cfg file you would specify your bots in this new cfg for the given map? And as for the per-map rules... what distinguish the difference in the command structure from map rules from the bots, etc.?? Thank, I know your hands are full... keep the good info comming. Jim ----- Original Message ----- From: "Alfred Reynolds" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Friday, May 13, 2005 10:47 AM Subject: RE: [hlds] mapnam.cfg > It's the same format as all our config file, copy server.cfg for > example. > > - Alfred _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

