-- [ Picked text/plain from multipart/alternative ] Hi guys What is the most updates a second you can get a client to receive? Even with the following server & client settings we can only seem to manage 66-75 updates a second according to net_graph 3 *Server* sv_maxrate 20000 sv_maxupdaterate 150 tickrate 100 fps_max 300 18 players *Client* rate 20000 cl_rate 15000 cl_cmdrate 101 cl_updaterate 101 v-sync disabled The Server is only 8 hops and 40 Kilometers physically away from me and the actual wire distance would not be much further and with a consistent >20ms ping I am trying to work out how to get our servers to the magic 100 updates a second so we can serve out data at a rate that matches the normal 100 fps limit enforced on the client side, unfortunately I cannot get above 75 updates a second on the client side. What else do I have to change? Is it even possible? If it is possible what settings are you using? Does tickrate on one SRCDS process affect the tickrate on another SRCDS process on the same box like the old HLDS sys_ticrate does? Thanks --
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