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Hi guys
 What is the most updates a second you can get a client to receive?
 Even with the following server & client settings we can only seem to manage
66-75 updates a second according to net_graph 3
 *Server*
sv_maxrate 20000
sv_maxupdaterate 150
tickrate 100
fps_max 300
18 players
 *Client*
rate 20000
cl_rate 15000
cl_cmdrate 101
cl_updaterate 101
v-sync disabled
 The Server is only 8 hops and 40 Kilometers physically away from me and the
actual wire distance would not be much further and with a consistent >20ms
ping
 I am trying to work out how to get our servers to the magic 100 updates a
second so we can serve out data at a rate that matches the normal 100 fps
limit enforced on the client side, unfortunately I cannot get above 75
updates a second on the client side.
 What else do I have to change?
 Is it even possible?
 If it is possible what settings are you using?
 Does tickrate on one SRCDS process affect the tickrate on another SRCDS
process on the same box like the old HLDS sys_ticrate does?
 Thanks
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