-- [ Picked text/plain from multipart/alternative ] Oh for crying out loud Source will be the death of me Anyhow I tested it out with my client set to cl_updaterate 150 cl_cmdrate 150 and couldn't get above 90 and still stuck at around the 70 updates a second. AND its only the OUT value that seems to be affected, the IN Value seems to be stuck at 66. I wish there was somebody or website that gave concrete answers to what should be straight forward questions.
On 5/17/05, Jesper S�rensen <[EMAIL PROTECTED]> wrote: > > > I'm not sure why this is so, but the setup your are using will result in > about 60-70 updates/s. > > If you want to go higher, you need to increase the cl_updaterate - Dont > ask me why, 101 should be enough, but it is not. > > This goes for all configurations, for some reason setting > cl_updaterate=tickrate will not result in updates/s=tickrate - But > cl_cmdrate=tickrate*1.4 will....very odd.... > > /Jesper > > > -- > > [ Picked text/plain from multipart/alternative ] > > Hi guys > > What is the most updates a second you can get a client to receive? > > Even with the following server & client settings we can only seem to > manage > > 66-75 updates a second according to net_graph 3 > > *Server* > > sv_maxrate 20000 > > sv_maxupdaterate 150 > > tickrate 100 > > fps_max 300 > > 18 players > > *Client* > > rate 20000 > > cl_rate 15000 > > cl_cmdrate 101 > > cl_updaterate 101 > > v-sync disabled > > The Server is only 8 hops and 40 Kilometers physically away from me and > the > > actual wire distance would not be much further and with a consistent > >20ms > > ping > > I am trying to work out how to get our servers to the magic 100 updates > a > > second so we can serve out data at a rate that matches the normal 100 > fps > > limit enforced on the client side, unfortunately I cannot get above 75 > > updates a second on the client side. > > What else do I have to change? > > Is it even possible? > > If it is possible what settings are you using? > > Does tickrate on one SRCDS process affect the tickrate on another SRCDS > > process on the same box like the old HLDS sys_ticrate does? > > Thanks > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

