Very good info, was having trouble with cs_docks_final nav and was having no luck with the nav commands.
Thank You Ned
Clayton Macleod wrote:
probably the best place to start then is editing the nav mash (not waypoints, just to clarify) and see if there are any problem areas. It's a relatively simple task once you learn what a few of the commands are. I have a nav.cfg and a regular.cfg that I exec to switch in and out of nav editing mode. My regular.cfg is obviously just my regular game playing config. and my nav.cfg has a few different key bindings to have quick access to some of the nav editor commands. Turtle Rock's got a forum dedicated to nav editing, which has tons of good info including a basic tutorial for those just starting out.
http://www.turtlerockstudios.com/forums/csbot/index.php
On 5/16/05, ]FUSION[ Gray Death <[EMAIL PROTECTED]> wrote:
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I admit that I run the server now for only four days and dealed before only with 1.6 servers. Maybe it is more the problem with having good waypoints. But especially on a map like jungle, with so much turns and viewblocking vegetation we yesterday thought, biggest problem ist the hostage speed itself. Starting the long way to the rescue point only few seconds pass before you have to go back, because you are far too much out of sight from the hostages. -Gray
-- Clayton Macleod
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