What value does physical server show when its at 85% in rcon stats?

On 5/19/05, Whisper <[EMAIL PROTECTED]> wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> Ok HyperThreading is turned off and Taskmangers CPU still does not look
> anything like what SRCDS STATS CPU usage states.
>  The reason I want to know is that SRCDS CPU usage does give decent feedback
> as to how the game feels to players, and when the SRCDS CPU usage gets right
> up to the >85% mark the end user experience for clients connected to the
> server process degrades, but the CPU usage for the physical server doesn't
> seem to register any excessive CPU usage issues, thus making it difficult to
> correctly balance the physical servers loading and the SRCDS server setup.
>  So anybody got any other idea's?
>  On 5/13/05, Ian mu <[EMAIL PROTECTED]> wrote:
> >
> > Think you missed the point, what is snmp basing the information on?
> >
> > On 5/12/05, K2 <[EMAIL PROTECTED]> wrote:
> > > Exactly... and SNMP is your best bet for that. The counters you can grab
> > the
> > > data from are going to be more accurate than anything a third-party app
> > > (read: valve) is going to put out. That's why I said 'hey fellas, learn
> > how
> > > to use MRTG' ;-)
> > >
> > > Good site to check out to get the required MIB's for win32 and also
> > how-to's
> > > on how to get everything setup -
> > http://www.wtcs.org/snmp4tpc/default.htm
> > >
> > > - K2
> > >
> > > -----Original Message-----
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of m0gely
> > > Sent: Thursday, May 12, 2005 9:02 AM
> > > To: [email protected]
> > > Subject: Re: [hlds] Re: What does RCON STATS CPU Really mean?
> > >
> > > K2 wrote:
> > >
> > > > Learn how to use MRTG fellas... That's about as accurate as it gets.
> > nuff
> > > > said ;-)
> > > >
> > > > http://bubba.hardfought.org/mrtg/67.19.85.2_cpu.html
> > > >
> > > > - K2
> > >
> > > MRTG is only a graphing app. It needs to have something to tell it what
> > > to graph. So whatever script (or via SNMP) you're using to tell MRTG
> > > what the CPU usage is, that's where the info is coming from.
> > >
> > > --
> > > - m0gely
> > > http://quake2.telestream.com/
> > > Q2 | Q3A | Counter-strike
> > >
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