-- [ Picked text/plain from multipart/alternative ] We like both types of music here Country AND Western! :D
On 5/21/05, sprout <[EMAIL PROTECTED]> wrote: > > I run 2 40 person servers on a p4 3.0 ghz 1 gig of ram with about 40 > people > total im running about 85% usage(working on getting a duel processor > computer) that should fix alot of my problems with low fps > ----- Original Message ----- > From: "Ian mu" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Friday, May 20, 2005 3:09 AM > Subject: Re: [hlds] Re: What does RCON STATS CPU Really mean? > > > > Out of interest, how much cpu do others think a 40 slot game server > > would take when fully loaded? Not sure if you said what spec the CPUs > > are. I'd probably guess its about right (can't be "that" far off > > whatever) and expect most current CPUs to hit 85% or so with that. > > > > On 5/20/05, Whisper <[EMAIL PROTECTED]> wrote: > >> -- > >> [ Picked text/plain from multipart/alternative ] > >> There does appear to be a correlation between the FPS and the CPU > numbers > >> The 18 player server though seems to cope quite well with: > >> fps_max 600 > >> sv_maxrate 2000 > >> sv_maxupdaterate 120 > >> tickrate 100 > >> whilst maintaining >500 FPS > >> The 40 player server though (which I never expect to run constantly at > > > >> 500 fps) seems to cope quite well with: > >> fps_max 600 > >> sv_maxrate 2000 > >> sv_maxupdaterate 100 > >> tickrate 66 > >> The but the overall playing experience on the 40 Player server for > >> people > >> with client computers that can keep up, results in a excellent end > result > >> especially considering the numbers of players. > >> On 5/20/05, Alexander Kobbevik <[EMAIL PROTECTED]> wrote: > >> > > >> > Look at the FPS though... it drops, right? > >> > And maybe the stats command stress the CPU or HLDS? :-) > >> > > >> > > >> > > >> > -----Original Message----- > >> > From: [EMAIL PROTECTED] > >> > [mailto:[EMAIL PROTECTED] On Behalf Of Whisper > >> > Sent: 20. mai 2005 06:05 > >> > To: [email protected] > >> > Subject: Re: [hlds] Re: What does RCON STATS CPU Really mean? > >> > > >> > > >> > -- > >> > [ Picked text/plain from multipart/alternative ] > >> > Clayton the sampling might be correct, but how would that explain the > >> > results I get when I spam "rcon stats" into console and receive > numbers > >> > that > >> > are all within 10% of each other? > >> > Here is exmple: > >> > 14:03:37 stats > >> > 14:03:37 CPU In Out Uptime Users FPS Players > >> > 86.53 73784.24 227882.64 177 6 56.87 39 > >> > 14:03:38 stats > >> > 14:03:38 CPU In Out Uptime Users FPS Players > >> > 86.53 74690.58 228744.00 177 6 63.98 39 > >> > 14:03:38 stats > >> > 14:03:38 CPU In Out Uptime Users FPS Players > >> > 86.77 75565.57 229665.05 177 6 35.32 39 > >> > 14:03:38 stats > >> > 14:03:38 CPU In Out Uptime Users FPS Players > >> > 86.77 76380.45 231317.58 177 6 34.13 39 > >> > 14:03:39 stats > >> > 14:03:39 CPU In Out Uptime Users FPS Players > >> > 86.77 77197.75 232984.47 177 6 34.13 39 > >> > 14:03:39 stats > >> > 14:03:39 CPU In Out Uptime Users FPS Players > >> > 86.77 77256.87 234898.08 177 6 30.10 39 > >> > 14:03:39 stats > >> > 14:03:39 CPU In Out Uptime Users FPS Players > >> > 95.31 77242.05 236992.31 177 6 26.96 39 > >> > 14:03:39 stats > >> > 14:03:39 CPU In Out Uptime Users FPS Players > >> > 95.31 77264.55 238138.23 177 6 33.02 39 > >> > 14:03:40 stats > >> > 14:03:40 CPU In Out Uptime Users FPS Players > >> > 95.31 77243.81 238387.27 177 6 33.04 39 > >> > 14:03:40 stats > >> > 14:03:40 CPU In Out Uptime Users FPS Players > >> > 94.57 77214.17 238615.45 177 6 40.99 39 > >> > 14:03:40 stats > >> > 14:03:40 CPU In Out Uptime Users FPS Players > >> > 94.57 77057.98 238889.06 177 6 34.12 39 > >> > 14:03:40 stats > >> > 14:03:40 CPU In Out Uptime Users FPS Players > >> > 94.57 76746.83 239109.53 177 6 33.05 39 > >> > 14:03:41 stats > >> > 14:03:41 CPU In Out Uptime Users FPS Players > >> > 94.57 76242.27 239287.92 177 6 57.57 39 > >> > 14:03:41 stats > >> > 14:03:41 CPU In Out Uptime Users FPS Players > >> > 94.30 75778.00 238699.22 177 6 37.94 39 > >> > 14:03:41 stats > >> > 14:03:41 CPU In Out Uptime Users FPS Players > >> > 94.30 75704.43 238780.63 177 6 60.21 39 > >> > 14:03:41 stats > >> > 14:03:42 CPU In Out Uptime Users FPS Players > >> > 94.30 75405.64 238652.98 177 6 25.60 39 > >> > 14:03:42 stats > >> > 14:03:42 CPU In Out Uptime Users FPS Players > >> > 93.41 75245.19 238275.91 177 6 28.43 39 > >> > 14:03:42 stats > >> > 14:03:42 CPU In Out Uptime Users FPS Players > >> > 93.41 75358.87 238213.38 177 6 27.67 39 > >> > 14:03:42 stats > >> > 14:03:42 CPU In Out Uptime Users FPS Players > >> > 93.41 75571.36 237885.63 177 6 28.46 39 > >> > 14:03:43 stats > >> > 14:03:43 CPU In Out Uptime Users FPS Players > >> > 93.41 76112.34 237668.05 177 6 30.11 39 > >> > 14:03:43 stats > >> > 14:03:43 CPU In Out Uptime Users FPS Players > >> > 89.06 76824.73 237348.69 177 6 60.34 39 > >> > 14:03:43 stats > >> > 14:03:43 CPU In Out Uptime Users FPS Players > >> > 89.06 77527.95 237276.89 177 6 36.56 39 > >> > 14:03:43 stats > >> > 14:03:44 CPU In Out Uptime Users FPS Players > >> > 89.06 77854.19 237533.16 177 6 46.56 39 > >> > 14:03:44 stats > >> > 14:03:44 CPU In Out Uptime Users FPS Players > >> > 90.63 77517.18 238679.83 177 6 34.15 39 > >> > 14:03:44 stats > >> > 14:03:44 CPU In Out Uptime Users FPS Players > >> > 90.63 77084.93 240084.63 177 6 36.57 39 > >> > 14:03:44 stats > >> > 14:03:44 CPU In Out Uptime Users FPS Players > >> > 90.63 76791.86 241383.80 177 6 31.04 39 > >> > 14:03:45 stats > >> > 14:03:45 CPU In Out Uptime Users FPS Players > >> > 90.63 76871.59 242368.47 177 6 22.76 39 > >> > 14:03:45 stats > >> > 14:03:45 CPU In Out Uptime Users FPS Players > >> > 91.71 77053.85 242882.44 177 6 23.81 39 > >> > 14:03:45 stats > >> > 14:03:45 CPU In Out Uptime Users FPS Players > >> > 91.71 77454.66 242307.06 177 6 32.04 39 > >> > 14:03:45 stats > >> > 14:03:46 CPU In Out Uptime Users FPS Players > >> > 91.71 78062.38 240988.48 177 6 35.32 39 > >> > 14:03:46 stats > >> > 14:03:46 CPU In Out Uptime Users FPS Players > >> > 91.71 78272.21 239666.45 177 6 32.02 39 > >> > 14:03:46 stats > >> > 14:03:46 CPU In Out Uptime Users FPS Players > >> > 91.83 78384.60 238314.08 177 6 36.57 39 > >> > 14:03:46 stats > >> > 14:03:46 CPU In Out Uptime Users FPS Players > >> > 91.83 78409.96 237305.31 177 6 33.04 39 > >> > Now you cannot tell me that this is not odd and that this is some > sort > >> > of > >> > time sampling mismatch > >> > task manager ought to damn well show something that approximates what > >> > SRCDS > >> > is reporting back or vice versa, but it does not! > >> > On 5/20/05, Clayton Macleod <[EMAIL PROTECTED]> wrote: > >> > > > >> > > true, but you have to sample for a certain period of time to get a > >> > > percentage reading. Obviously I'm just guessing that the period > that > >> > > the game's using is shorter than the period that task manager uses, > >> > > but it would seem to make sense considering the observations. Why > >> > > would that be so hard to accept? If you're only sampling usage for > >> > > 0.1 > >> > > seconds and you see a 99% value there's nothing wrong with that, > even > >> > > if task manager only showed 10% usage at the same time, since task > >> > > manager samples for 1.0 seconds and it could have been idle for the > >> > > other 0.9 seconds, which would indeed mean 10% usage for task > >> > > manager's period. > >> > > > >> > > On 5/19/05, Whisper <[EMAIL PROTECTED]> wrote: > >> > > > -- > >> > > > [ Picked text/plain from multipart/alternative ] > >> > > > Well it is not like anybody has stepped up and stated > categorically > >> > what > >> > > it > >> > > > really means and is able to explain the discrepancies between the > 2 > >> > that > >> > > a > >> > > > critically thinking human being would accept. > >> > > > >> > > > >> > > -- > >> > > Clayton Macleod > >> > > > >> > > _______________________________________________ > >> > > To unsubscribe, edit your list preferences, or view the list > >> > > archives, > >> > > please visit: > >> > > http://list.valvesoftware.com/mailman/listinfo/hlds > >> > > > >> > -- > >> > > >> > _______________________________________________ > >> > To unsubscribe, edit your list preferences, or view the list > archives, > >> > please visit: > >> > http://list.valvesoftware.com/mailman/listinfo/hlds > >> > > >> > > >> > _______________________________________________ > >> > To unsubscribe, edit your list preferences, or view the list > archives, > >> > please visit: > >> > http://list.valvesoftware.com/mailman/listinfo/hlds > >> > > >> -- > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

