I, too, see no point in delaying releases just because it hasn't been a month since you released the last one. Frankly, I don't see what the problem is with updating your servers. As long as the server hasn't crashed or gone into a loop like they did with last night's first update it is possible for it to autoupdate itself. My servers do this. I didn't have to do anything at all when that first update was released last night. As soon as the map change came, they updated. And even if they have crashed/gone into a loop, all that is required is for me to run my killserver script and they get killed, and that's the end of my involvement. They auto-restart themselves, and while doing so they check if they need to be updated or not. Even if you're looking after big server farms, I can't imagine this would be very hard to automate across the entire thing.
On 5/20/05, Bud Ingram <[EMAIL PROTECTED]> wrote: > If there is a compelling reason to update -- such as dwindling interest in > the game because it is dated, please continue to update! > > If there is no benefit in updating (no content, no code enhancement, no > security update, etc.) then don't bother -- HOWEVER, I do not believe that > Valve is updating merely to change you from CSS Version X to Y. > > As an owner of the product and an admin, please continue to update as deemed > appropriate. > > Regards, > > Bud Ingram -- Clayton Macleod _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

