I, too, see no point in delaying releases just because it hasn't been
a month since you released the last one. Frankly, I don't see what the
problem is with updating your servers. As long as the server hasn't
crashed or gone into a loop like they did with last night's first
update it is possible for it to autoupdate itself. My servers do this.
I didn't have to do anything at all when that first update was
released last night. As soon as the map change came, they updated. And
even if they have crashed/gone into a loop, all that is required is
for me to run my killserver script and they get killed, and that's the
end of my involvement. They auto-restart themselves, and while doing
so they check if they need to be updated or not. Even if you're
looking after big server farms, I can't imagine this would be very
hard to automate across the entire thing.

On 5/20/05, Bud Ingram <[EMAIL PROTECTED]> wrote:
> If there is a compelling reason to update -- such as dwindling interest in
> the game because it is dated, please continue to update!
>
> If there is no benefit in updating (no content, no code enhancement, no
> security update, etc.) then don't bother -- HOWEVER, I do not believe that
> Valve is updating merely to change you from CSS Version X to Y.
>
> As an owner of the product and an admin, please continue to update as deemed
> appropriate.
>
> Regards,
>
> Bud Ingram


--
Clayton Macleod

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