-- [ Picked text/plain from multipart/alternative ] I don't mind the frequent updates, but I wish there was a beta program for these updates and a way to mark your server as a BETA Test server, that received the updates first. Unfortuntaely I cannot see a way of getting around the whole client server thing that requires both of them to be updated. Who knows??? No updates and VAC2 would be better :)
On 5/23/05, Clayton Macleod <[EMAIL PROTECTED]> wrote: > > you think anybody's denying (besides valve perhaps) that CSS was > released while it was still a beta product? ;) > > On 5/22/05, Christopher Choo <[EMAIL PROTECTED]> wrote: > > I suppose I didn't express clearly why I disliked Valve's "regular > updates". > > I am not against updates-per-se. What I think is that these updates tend > to > > break many existing features instead of merely introducing new ones. > It's > > not just a matter of restarting the server - That would be the case if > you > > run a very clean Source server with no mods or 3rd party plug-ins. The > > update on Friday was not the first time we've seen Valve rollback > patches, > > and frankly version thirty-something after a just a few months shows > either > > how active Valve is in updating HL2 or how shoddy it was when it was > first > > released. > > > > My guess is that it is somewhere in between, but my personal bias would > have > > me think it is more of the latter rather than the former. While Steam is > a > > good way to release updates in theory, in practice it's still not that > good > > in handling the update load, although I would admit it's come quite far > > since CS1.6 required it. I don't think each version increase represents > a > > significant improvement. It seems that it takes about 5-10 versions to > > introduce a significant new feature. I still think that they should > bundle > > more features together before releasing a particular patch. It would > also be > > really nice if they could at least test it for 1-2 weeks before deciding > > that it is stable enough to cause less heartache. > > > > I tend to agree too that it'll be close to impossible to agree on a good > day > > to release updates, although it would be nice if we could fix it on one > > particular day since there are so many updates that it is more than just > an > > occasional feature on the calendar. The hassle of maintaining Source > servers > > is just grossly disproportionate compared to any other game server I've > > hosted, and while I might not be able to pin down one particular reason > for > > this, it might be due to a combination of various factors, of which I > > concede that my incompetence might be one of the many. > > > > Anyway cheers to all and I hope everyone has a good week ahead. > > > > Regards, > > Chris > > > -- > Clayton Macleod > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

