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I don't mind the frequent updates, but I wish there was a beta program for
these updates and a way to mark your server as a BETA Test server, that
received the updates first.
 Unfortuntaely I cannot see a way of getting around the whole client server
thing that requires both of them to be updated.
 Who knows???
 No updates and VAC2 would be better :)

 On 5/23/05, Clayton Macleod <[EMAIL PROTECTED]> wrote:
>
> you think anybody's denying (besides valve perhaps) that CSS was
> released while it was still a beta product? ;)
>
> On 5/22/05, Christopher Choo <[EMAIL PROTECTED]> wrote:
> > I suppose I didn't express clearly why I disliked Valve's "regular
> updates".
> > I am not against updates-per-se. What I think is that these updates tend
> to
> > break many existing features instead of merely introducing new ones.
> It's
> > not just a matter of restarting the server - That would be the case if
> you
> > run a very clean Source server with no mods or 3rd party plug-ins. The
> > update on Friday was not the first time we've seen Valve rollback
> patches,
> > and frankly version thirty-something after a just a few months shows
> either
> > how active Valve is in updating HL2 or how shoddy it was when it was
> first
> > released.
> >
> > My guess is that it is somewhere in between, but my personal bias would
> have
> > me think it is more of the latter rather than the former. While Steam is
> a
> > good way to release updates in theory, in practice it's still not that
> good
> > in handling the update load, although I would admit it's come quite far
> > since CS1.6 required it. I don't think each version increase represents
> a
> > significant improvement. It seems that it takes about 5-10 versions to
> > introduce a significant new feature. I still think that they should
> bundle
> > more features together before releasing a particular patch. It would
> also be
> > really nice if they could at least test it for 1-2 weeks before deciding
> > that it is stable enough to cause less heartache.
> >
> > I tend to agree too that it'll be close to impossible to agree on a good
> day
> > to release updates, although it would be nice if we could fix it on one
> > particular day since there are so many updates that it is more than just
> an
> > occasional feature on the calendar. The hassle of maintaining Source
> servers
> > is just grossly disproportionate compared to any other game server I've
> > hosted, and while I might not be able to pin down one particular reason
> for
> > this, it might be due to a combination of various factors, of which I
> > concede that my incompetence might be one of the many.
> >
> > Anyway cheers to all and I hope everyone has a good week ahead.
> >
> > Regards,
> > Chris
>
>
> --
> Clayton Macleod
>
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