Our server management system dynamically creates a specific motd file for
each server when that server is started, automatically placing in the motd
file a formatted list of specific variable values, and also the servername.

This file is created each time the server is started, and works fine.

If this file was static, there wouldnt be a problem, but its not, its
dynamic. We have over 50 servers and this file is created instantly for each
server as it is started based off that servers specific game configuration
file.

Trying to script an ftp upload during this process is impractical due to the
nature we are managing these servers.

Since our entire server spawn process is automated and the creation of the
MOTD is automated also, our motd can get cut off if we have a large motd if
we decide to place additional information in it.

Hence why I ask what the character limit is for the file, and if there are
any plans to increase this size.

I am assuming that Valve did not consider the filesize when thinking up the
idea to put in html MOTDs, as it appears there was more than enough space
for just plain text MOTDs.

Thankyou for your response, but its not what I can do (nor would I want to,
its 'dirty', and impractical for our scenario).

Im just wondering if there are any plans to increase this size limit.

Thanks,
Andrew

----- Original Message -----
From: "Clayton Macleod" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Tuesday, May 24, 2005 6:02 PM
Subject: Re: [hlds] MOTD character limit


> trust me when I say you can. Just script the sending of the file to
> the web server, heh.
>
> On 5/24/05, Andrew Armstrong <[EMAIL PROTECTED]> wrote:
> > Trust me when I say I cant use the web url method.
>
> --
> Clayton Macleod
>
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