I dont want to go the extra mile to try and fix something that could be
fixed by Valve in 10 seconds.

----- Original Message -----
From: "Clayton Macleod" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Tuesday, May 24, 2005 6:55 PM
Subject: Re: [hlds] MOTD character limit


> nothing you're doing prohibits you from automating it, sorry to tell
> you. Disbelieve all you want. It's a fairly simple matter to do,
> though. But, feel free to think otherwise.
>
> On 5/24/05, Andrew Armstrong <[EMAIL PROTECTED]> wrote:
> > Our server management system dynamically creates a specific motd file
for
> > each server when that server is started, automatically placing in the
motd
> > file a formatted list of specific variable values, and also the
servername.
> >
> > This file is created each time the server is started, and works fine.
> >
> > If this file was static, there wouldnt be a problem, but its not, its
> > dynamic. We have over 50 servers and this file is created instantly for
each
> > server as it is started based off that servers specific game
configuration
> > file.
> >
> > Trying to script an ftp upload during this process is impractical due to
the
> > nature we are managing these servers.
> >
> > Since our entire server spawn process is automated and the creation of
the
> > MOTD is automated also, our motd can get cut off if we have a large motd
if
> > we decide to place additional information in it.
> >
> > Hence why I ask what the character limit is for the file, and if there
are
> > any plans to increase this size.
> >
> > I am assuming that Valve did not consider the filesize when thinking up
the
> > idea to put in html MOTDs, as it appears there was more than enough
space
> > for just plain text MOTDs.
> >
> > Thankyou for your response, but its not what I can do (nor would I want
to,
> > its 'dirty', and impractical for our scenario).
> >
> > Im just wondering if there are any plans to increase this size limit.
> >
> > Thanks,
> > Andrew
>
>
> --
> Clayton Macleod
>
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