Right now, we dont really have a problem with our motd size (we are near the
character limit though).

Thankyou for your responses.

Im sure valve would just up the limit if they think its acceptable.

Its no doubt possible the way you are explaining, but difficult for our
system to do it and I cant go into depth with it - It would require a fair
bit of changes and the config files are sent directly to each host (separate
physical server), the file actually ends up being created at the end point,
it never creates all 40 from one central location.

Its not as easy as you make it sound from using our management system.

You really dont know how our system works (nothing else like it by far) so I
cant do it as easy as you phrase it.

Anyway, thanks for the suggestions, will wait and see if valve up the limit.

----- Original Message -----
From: "Clayton Macleod" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Tuesday, May 24, 2005 7:58 PM
Subject: Re: [hlds] MOTD character limit


> Actually I *am* listening to everything you've been saying. You just
> haven't thought about this at all, apparently. It doesn't matter how
> many servers you are running and how many different motd's there are.
> You CAN do what you want to do. When did I say that you have to have
> exactly the same URL in every different server's motd? What makes you
> think you can't have different URLs in every different server's motd?
> Seriously man, you are NOT thinking enough about this. And it's not
> even that much to think about.
>
> Server 1 motd.txt
> http://mydomain.com/server1.html
>
> Server 2 motd.txt
> http://mydomain.com/server2.html
>
> Server 3 motd.txt
> http://mydomain.com/server3.html
>
> Server 1 starts
> generate server1.html
> upload server1.html
>
> Server 2 starts
> generate server2.html
> upload server2.html
>
> Server 3 starts
> generate server3.html
> upload server3.html
>
> This really is NOT a hard task. And uploading 40 small files is
> NOTHING. I really don't get how you seem to think this is such a
> monumental task that you simply cannot undertake. It's very simple.
> And it fits in just fine with your setup. For whatever reason, you
> just refuse to believe it can be done. But, go ahead, go right on
> thinking that your setup is just so incredibly complicated that nobody
> but you and/or your company could ever have thought of anything even
> remotely similar. Go right ahead and think that you can't possibly do
> what I'm saying. Even though you can. But...whatever.
>
> I've listened to everything you've said, everything you've described,
> and none of it makes what I'm telling you will work, not work. It will
> work just fine. You just refuse to take in any of the information.
> Good luck.
>
>
>
> On 5/24/05, Andrew Armstrong <[EMAIL PROTECTED]> wrote:
> > Sigh.
> >
> > The page is not 23 pages long, the size is made up due to html
formatting,
> > and is quite small, and no obtrusive graphics or any of that crap.
> >
> > The motd, is generated dynamically at runtime for each server, based off
its
> > configuration. Each server has a DIFFERENT MOTD.
> >
> > So no, putting a URL in would not work, each server has a differnet MOTD
to
> > reflect its individual configuration, understand.
> > Uploading 40 MOTDs to a server and specifying them in a URL is also not
> > acceptable, currently our system automates the creation and launch of
game
> > servers (and is creating the MOTD/maprotation/configuration files for
us,
> > based off that specific servers configuration on the gameserver itself
and
> > using it).
> >
> > " It's quite apparent that you're
> > just too lazy to bother doing the small amount of work involved in
> > doing what you want done"
> >
> > I am not lazy, your just not listening to what im saying in regards to
these
> > MOTDs.
> >
> > "but for some odd reason saw fit to automate the portion you've already
> > automated"
> > Your really not getting what im talking about, this environment is
nothing
> > like you would have come across.
>
>
> --
> Clayton Macleod
>
> _______________________________________________
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