oops, should have checked before I posted to the list but you're right, I dont 
see that option in HL2DM.
in CS:S its just cl_autowepswitch w/o the _ at the beginning.
-bOoya

Deadman Standing wrote:
This error in combination with your General Protection Fault seems to point
more to bad server memory or over clocking.

Can't say I have seen either of these issues. If they happen to you "*every*
time" (even in a win32 console) I would look at your server.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Wednesday, May 25, 2005 9:07 PM
To: [email protected]
Subject: [hlds] FAO VALVE: Garbage in console log

Ok, this is frustrating, I'm going to post a few mails, one per problem.
I've tried the forums on many occasions and I'm AMAZED no-one from valve
seems to (publicly at least) acknowledge any issues raised there.  I've also
trying using the in-game bug reports, same thing, no response, does anyone
at valve even read them?  Anyway, now I'm trying here, at least I can see
one person from valve actually seems to read some of these emails.

When using the source dedicated server app (either win32 console or win32
gui version) and after a few players join the server console fills with
garbage (like non-sensical ascii garbage similar to what you'd see if did
"type ntldr" in a command prompt).  It happens *every* time, a fresh hlds
install didn't help either.

Is someone at valve working on fixing this?

Thanks,

Dominic Clifton

P.s. if you need technical information from me, all you have to do is ask.


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