Actualy this should still work in some situations where the only thing
that was changed was in the CS:S/whatever mod and not a engine update.

so next time you make a demo back up the mod's dll's also and if the
demos break later see if the old dlls work.

On 5/30/05, Jordan Barker <[EMAIL PROTECTED]> wrote:
>  what if archiving previous versions would work?
 > in theory - with 1.6 atleast, you could extract the cl_dlls
> from the gcf's and slap them in the "physical" folder and the engine
> would run that version (unless the update changed something
> significant), I wonder if this would work in source in some situations ...

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