Actualy this should still work in some situations where the only thing that was changed was in the CS:S/whatever mod and not a engine update.
so next time you make a demo back up the mod's dll's also and if the demos break later see if the old dlls work. On 5/30/05, Jordan Barker <[EMAIL PROTECTED]> wrote: > what if archiving previous versions would work? > in theory - with 1.6 atleast, you could extract the cl_dlls > from the gcf's and slap them in the "physical" folder and the engine > would run that version (unless the update changed something > significant), I wonder if this would work in source in some situations ... _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

