I have looked into both mani and mini admin mods, they are both bloated with
options that serves no purpose, other than to let the admin screw around
with players.

http://qoda.net/cssource/minimumadmin/doc/
and
http://www.mani-admin-plugin.com/forums/

Are both bloated, resource hogs and far too buggy, god knows what security
holes they have in them as well.

CS:S needs a few more CVARs to assist admin who like to run the game without
add-ons to regulate the servers.

We have our own log parsers that assist us via IRC channels, but we are
unable to make spots that are password protected, spots that allow us to
join without having to kick PAYING customers, it's called running a
BUSINESS.

Don't tell me I'm stubborn when you only see what I type in this, you have
no idea who I am or what I do, other than the statements I have made here,
so keep your steam forums diatribe out thanks.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alexander Kobbevik
Sent: Thursday, 2 June 2005 7:44 PM
To: [email protected]
Subject: RE: [hlds] sv_visiblemaxplayers.

How bloated do you think it is if you keep it to a minimum?
Have you even tried to LOOK at it?

Some people are just too stuborn for their own good!


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of WayneH
Sent: 2. juni 2005 11:31
To: [email protected]
Subject: RE: [hlds] sv_visiblemaxplayers.


I haven't the time to sort all that out on some 22 servers, I was hoping to
avoid using some bloated admin mod, for just a few little settings.


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Deadman Standing
Sent: Thursday, 2 June 2005 6:27 PM
To: [email protected]
Subject: RE: [hlds] sv_visiblemaxplayers.

You know their IP address when they connect. Just watch for the same ip
address connecting n times in x seconds and kick or tmp ban as appropriate.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Spencer 'voogru'
MacDonald
Sent: Thursday, June 02, 2005 3:22 AM
To: [email protected]
Subject: RE: [hlds] sv_visiblemaxplayers.

And unfortunately you don't know who they are until they are fully
connected, meaning players that spam retry can block anybody from getting in
when the server is "full".




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