Suck. wrote:
Alfred: This is something I have noticed myself as far as starting a new round/map. When using mp_timelimit, if a player joins when round and map timer have ended, it doesn't start the next round (and hence load the next map) until one of the below described events has occurred (suicide or completion of objective). It would be helpful to add a condition where the server starts a new round upon a player (not bots) joining an empty server, regardless of whether the server is using bots.
Phew... thank goodness for that.... I was beginning to think it was just me when there had been no responses. Thanks for the suggestions - I won't be able to use the "2 bots always on" suggestion and I was trying to avoid going down the route of adding additional plugins, but I am taking a look at Mattie's event script plugin as a way to trigger a round restart when a player enters an empty server. Stephen _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

