I did a detailed test, results are here:
http://home.covad.net/~k25125/SteamyThings/rate_test.jpg
I did this test on an HLDM (HL1) server (same for CS 1.6) and client, HL2
servers and clients might have different (lower) maxrates.
the information (for HL1) is described here:
http://steampowered.custhelp.com/cgi-bin/steampowered.cfg/php/enduser/std_adp.php?p_faqid=166
sv_maxrate is valid from 0 (which means no set maxrate IE: whatever the
client is set for up to 20000)
if you do a "find sv_maxrate" on a SRCDS server it will return:
(def . "0") - Max bandwidth rate allowed on server, 0 == unlimited
where unlimited means any client rate from sv_minrate to 10000 maximum
(maybe 20000?).
sv_minrate and sv_maxrate are both in bytes/second.
there is also a detailed description of the multiplayer networking here:
http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
for HL2 Servers, I did find these comments in the
C:\HL2Server\platform\admin\helpfile.vdf
"sv_maxrate"
{
"text" "sv_maxrate:set the max data transfer rate in bytes per second for
any one client on the server.
Setting this to 0 or any value over 10000 defaults to 10000. Default:0"
{
"sv_minrate"
{
"text" "sv_minrate: set the min data transfer rate in bytes per second for
any one client on the server.
Setting this to 0 or any value under 500 defaults to 500. Default:0"
}
I suggest you do your own test as I did if you still have doubts.
----- Original Message -----
From: "James Tucker"
To: <[email protected]>
Sent: Tuesday, July 05, 2005 6:57 AM
Subject: Re: [hlds] Counter Strike Server Lag
On 7/5/05, Kevin Ottalini wrote:
there is no such thing as maxrate 25000
20000 is the maximum, always has been, therefore changing it from 25k to
20k won't make any difference.
Documentation reference please. I see no (min. "value") (max. "value")
in the cvar documentation for Source.
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