agreed, I dropped updaterate and cmd rate and choke dropped, but bullet
registration was horrible...
Morten Trydal wrote:
normally yeah.....but me and other could run with cl_updaterate of 70-100
without choke before the update. Now i need to drop it to less than
40, and
the bullet reg is worse now.
Morten
----- Original Message -----
From: "dexion" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Friday, July 08, 2005 3:44 AM
Subject: RE: [hlds] Problems after update
isnt choke a client side setting too high?
-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Morten Trydal
Sent: Thursday, July 07, 2005 9:15 PM
To: [email protected]
Subject: Re: [hlds] Problems after update
have a tickrate 100 public server, which feels like a tickrate 33 after
the
update....
the new update gives insane amounts of choke compared to before the
update
:(
----- Original Message -----
From: "Dexion" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Thursday, July 07, 2005 7:23 PM
Subject: Re: [hlds] Problems after update
I have some clients saying their servers now feel jittery. Other servers
on
the same box non-hl2 are fine.
Did the update turn somed default setting in the netcode on/off/up/down
that
was not set like that before?
-----Original Message-----
From: "Z Teknology G-Mail"<[EMAIL PROTECTED]>
Sent: 7/7/05 1:03:59 PM
To: "[email protected]"<[email protected]>
Subject: Re: [hlds] Problems after update
I have been seeing these same problems...but also, shot registration
seems different, the new models are about a foot too short...
Zack
[DinoBot]Sidmind wrote:
>I have been noticing several issues after last nights
>update. I can't put my finger on any one of them so I
>will just list them and see if others notice the same
>thing. I have been checking the list and wonder why
>more people have not said anything. so I guess I will
>start.
>
>My computer at home is working fairly good, but my
>kids computer is having the same problem as several
>members in the clan.
>
>
>1) Users crash to desktop after connecting to the
>server. No error is generated it just goes back to
>desktop.. after "MANY" tries it eventually gets in the
>server.
>
>2) I noticed several people last night(two of which
>played for several hours) then all of the sudden I
>notice in the chat box that "<name> disconnected due
>to No steam logon"
>so I checked the log files on the server and sure
>enough, three people were booted for the same reason
>in about a two minute period,, Two of which I know and
>had been playing all night.
>
>3) FPS drops seem to be about 20 points lower.
>
>4) Pings seem to be about 20 points Higher. my ping
>on our server usually runs around 30-35 I have not
>been able to get below 50 since the update.
>
>5) things seem a little chopier than normal, probably
>related to items 3,4 on the list.
>
>Thanks Kevin
>
>Notes about servers:
>
>Dedicated server W3K, located in Dallas at co-location
>facility
>
>two SRCDS servers running 1-18 man and 1-10 man.
>CPU usage was around 60% with both servers full (Dual
>1ghz p3's 1gb ram)
>
>and I did do a -verify_all on both servers several
>times last night.
>
>
>
>____________________________________________________
>Sell on Yahoo! Auctions - no fees. Bid on great items.
>http://auctions.yahoo.com/
>
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>
>
>
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