With the 50mhz a player rule oh thumg, 90 players would need 4.5 ghz at 100%
cpu. Furthermore, 1 server would need 1.5ghz if if you have hyperthreaded
processors, you must turn off hyperthreading as it splits the processing power
in half but doubles the number of proccesors. Resulting in 2 1.5ghz Cpu's for
each 3ghz ht enabled processer.
Dex
Keep in mind those numbers are at 100% cpu you should really figure 65mhz per
player to leave room for mapchanges and such.
-----Original Message-----
From: "Aaron Matthews"<[EMAIL PROTECTED]>
Sent: 7/12/05 10:51:11 AM
To: "[email protected]"<[email protected]>
Subject: Re: [hlds] Teleport Lag on Bigger Servers Since Last Update...
Ben, The issue here is the CPU usage on machines as the number of full
slots goes up. Since the last update, everyone running srcds seems to
have this occurring. The reason it is not happening to you could be
you are not running a large enough server, or, you are only running
one server. I can run a 40 man server on my box with no lag since
this update, yes. However, if i try to open another server with the
40 man running, the warpage lag appears. This is because its taxing
on my processor too much. You can replicate it by opening another
couple of servers and waiting for them to fill up. I can guarantee
that the minute you get 3 servers with over 30 people, you will be
seeing this problem.
And whisper: In your response 2 emails ago, did you say that you have
now successfully set up a lag free 32 man along with running 2 24
slots and a 20 slot? or did you say that you just have 6, 16 slot
servers open? I have been screwing with rates on my servers, and that
can help the choke a little bit, however, it always comes back to the
processor usage when I get too many people in my servers.
Valve, I think you seriously need to consider that you have a large
memory leak in srcds since the last update. CPU usage is out of
control. This update has magnified the amount of processing power
srcds needs more than ever before. It is costing us server operators
time, money, and clients. And I know personally that you are loosing
players on a daily basis (I've heard many people say they aren't going
[Message truncated. Tap Edit->Mark for Download to get remaining portion.]
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