With the 50mhz a player rule oh thumg, 90 players would need 4.5 ghz at 100% 
cpu. Furthermore, 1 server would need 1.5ghz if if you have hyperthreaded 
processors, you must turn off hyperthreading as it splits the processing power 
in half but doubles the number of proccesors. Resulting in 2 1.5ghz Cpu's for 
each 3ghz ht enabled processer.
Dex
Keep in mind those numbers are at 100% cpu you should really figure 65mhz per 
player to leave room for mapchanges and such.

-----Original Message-----
    From: "Aaron Matthews"<[EMAIL PROTECTED]>
    Sent: 7/12/05 10:51:11 AM
    To: "[email protected]"<[email protected]>
    Subject: Re: [hlds] Teleport Lag on Bigger Servers Since Last Update...

    Ben, The issue here is the CPU usage on machines as the number of full
    slots goes up.  Since the last update, everyone running srcds seems to
    have this occurring.  The reason it is not happening to you could be
    you are not running a large enough server, or, you are only running
    one server.  I can run a 40 man server on my box with no lag since
    this update, yes.  However, if i try to open another server with the
    40 man running, the warpage lag appears.  This is because its taxing
    on my processor too much.  You can replicate it by opening another
    couple of servers and waiting for them to fill up.  I can guarantee
    that the minute you get 3 servers with over 30 people, you will be
    seeing this problem.

    And whisper:  In your response 2 emails ago, did you say that you have
    now successfully set up a lag free 32 man along with running 2 24
    slots and a 20 slot? or did you say that you just have 6, 16 slot
    servers open?  I have been screwing with rates on my servers, and that
    can help the choke a little bit, however, it always comes back to the
    processor usage when I get too many people in my servers.

    Valve, I think you seriously need to consider that you have a large
    memory leak in srcds since the last update.  CPU usage is out of
    control.  This update has magnified the amount of processing power
    srcds needs more than ever before.  It is costing us server operators
    time, money, and clients.  And I know personally that you are loosing
    players on a daily basis (I've heard many people say they aren't going


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