David Williams wrote:
i'm new to this and i've been reading this thread with interest as i have a 16k upload and a 128k download on my connection (1 megabit fibre optic cable)
1Mb = 1,024,000 bytes 128k = 128,000 bytes 16k = 16,000 bytes Something you're saying isn't making sense to me. So I'm just going to use your upload and download numbers.
and i want to run 8 players on my cs 1.6 server
I don't see how you could get more than 4 people on that connection without considerable lag. My server graphs indicate 4.5Kb per player outgoing as the ave for 1.6. So, if you're certain that 16k is in fact your outgoing limit, then this line just isn't suitable to run a server, unless you like very small maps for 4 player action. Outgoing line speed is where the bulk of the traffic is due to each client getting info from the server about all the other clients. -- - m0gely http://quake2.telestream.com/ Q2 | Q3A | Counter-strike _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

