surf_egypt and surf_raceway take menial time to balance.
Hellv1 is generally ok.
genocide (if i remember the name correctly) is the worst offender I
came accross.

just as a little extra note, while we're here, the proper setting (the
one that makes most of the gaps the most do-able) is sv_airaccelerate
100. This is the only setting required for surfing.

The important thing which you can tell clients as a piece of advice
for surf maps is to look away from the prop-dense areas, this will
save your CPU useage and your bandwidth.

A good surf map would make some significant effort to try and provide
proper culling to prevent these issues.

On 7/18/05, leo bounds <[EMAIL PROTECTED]> wrote:
> Would you happen to know if this problem is in all CSS
> Surf maps or just a few of them ?
>
> The bad thing about this I guess is that the server
> admin may not even know of these 100's of errors
> unless he has a direct view of the server console.
>
> > Message: 1
> > Date: Mon, 18 Jul 2005 03:09:20 +0100
> > From: James Tucker <[EMAIL PROTECTED]>
> > To: [email protected]
> > Subject: Re: [hlds] Problems with CSS Surf Maps
> >
> > I've seen this. The props have not been properly
> > placed and along with
> > the errors you will tend to notice massive server
> > load as the physics
> > works to make everything balance+/land.
>
>
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