surf_egypt and surf_raceway take menial time to balance. Hellv1 is generally ok. genocide (if i remember the name correctly) is the worst offender I came accross.
just as a little extra note, while we're here, the proper setting (the one that makes most of the gaps the most do-able) is sv_airaccelerate 100. This is the only setting required for surfing. The important thing which you can tell clients as a piece of advice for surf maps is to look away from the prop-dense areas, this will save your CPU useage and your bandwidth. A good surf map would make some significant effort to try and provide proper culling to prevent these issues. On 7/18/05, leo bounds <[EMAIL PROTECTED]> wrote: > Would you happen to know if this problem is in all CSS > Surf maps or just a few of them ? > > The bad thing about this I guess is that the server > admin may not even know of these 100's of errors > unless he has a direct view of the server console. > > > Message: 1 > > Date: Mon, 18 Jul 2005 03:09:20 +0100 > > From: James Tucker <[EMAIL PROTECTED]> > > To: [email protected] > > Subject: Re: [hlds] Problems with CSS Surf Maps > > > > I've seen this. The props have not been properly > > placed and along with > > the errors you will tend to notice massive server > > load as the physics > > works to make everything balance+/land. > > > __________________________________________________ > Do You Yahoo!? > Tired of spam? Yahoo! Mail has the best spam protection around > http://mail.yahoo.com > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

