David Williams wrote:
"i'm new to this and i've been reading this thread with interest as i
have a 128 kilobit upload and a 1 megabit download on my connection and
i want to run 8 players on my cs 1.6 server

You can't.  My 1.6 server shows a peak of 4.5KB per player, per second
outbound traffic.  So:

4,500 bytes x 8 players = 36,000 bytes per second required.

Your connection is 128Kb or 128,000 bits per second which is equal to
16,000 Bytes per second.  Now if we use my 4,500 number for each player,
and divide that into your 16,000 number, we get 3.55 players for your
connection.  This is why it makes no sense.  I don't see how you can run
more than 3 and a half players.

now can we get back to the point before i lose my temper again like i
did yesterday (i get mad when i'm tryin to learn and the teacher isn't
paying attention coz he/she is pleasuring him/herself when i'm nopt lookin)

Get mad all you want.  You weren't being clear on your connection in
your initial email and I still don't think you know.  128Kb upload is
not enough to run 6 players on let alone 8.  Now, you say you're running
that and I believe you.  But I don't see how that's possible with a
128Kb connection so you must have something higher.  Connect to some
'fast' FTP server somewhere and start uploading a 2 or 3MB file.  Use a
client that shows what the speed of the transfer is and tell us the
"sustained" rate that it shows you.  I suppose you could you an online
bandwidth test too but I'm always skeptable of those.

Your question is dependent on giving us reliable information on your
network connection.  Don't bash us for trying to figure out what you're
not telling us.

--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike

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