No, sorry, I can't get a ping of under 10 accross 11 hops - which is
what the scoreboard often claims on one server.

An no, my cmdrate is not low, it's at 60.

net_channels shows 64-66 in, and 40-50 out (framerate choked outbound).

I know for a fact that you can't get out of the last mile
infrastructure in 10ms.

the other ping values seem more reasonable most of the time.


On 7/20/05, Clayton Macleod <[EMAIL PROTECTED]> wrote:
> ping isn't latency, ping is there and back. latency is here to there,
> the time it takes your command to reach the server
>
> On 7/19/05, Whisper <[EMAIL PROTECTED]> wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Can somebody please explain why the latency measurements for:
> >  The Scoreboard
> > Net_graph 3
> > Stats & rcon stats
> >  Are 3 completely different and unrelated numbers, all purporting to be
> > measuring latency (ping) of the players connection.
> >  As a rule of thumb, it appears (but I could be wrong and it could just be
> > me) that the scoreboard ping is always the lowest,
> > net_graph 3 ping is twice that of the scoreboard
> > stats & rcon stats it twice that of net_graph 3.
> >  The only thing that makes sense is the scoreboard latency, which seems to
> > be for the most part, a reasonably accurate reflection of what your latency
> > is if you measured it with a cmdline ping in Windows.
> >  Anyhow, if somebody could provide a accurate logical explanation as to why
> > these 3 latency measurements are completely different and why, it would be
> > much appreciated.
> >  Cheers
> > --
> >
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> >
>
>
> --
> Clayton Macleod
>
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