--
[ Picked text/plain from multipart/alternative ]
Here is the things that I don't understand
 The Server can be a 33 or 66 tickrate server.
 Both with default sv_maxupdaterates
 My clients rates are 20000/100/100
 Yes Im aware of the fudge you can do by lowering your rates to give you a
very low ping, but in the case I presented initially I am not doing anything
to manipulate them from my normal game play.
 Thanks
 On 7/21/05, Dabosman <[EMAIL PROTECTED]> wrote:
>
> James,
>
> I've noticed also that the scoreboard will show a much lower (inaccurate)
> ping if your UPDATE RATE (cl_updaterate) is also set incorrectly (say to 0
> or 1 etc.). Try checking your: cl_updaterate ... And make sure it's at
> around 20 (the default). Or you might put it around 60 since you said your
> cl_cmdrate was 60 earlier - but I personally play with 'cl_cmdrate 40' and
> 'cl_updaterate 30' - which is around 10 above normal on each setting. Not
> really required but just personal preference.
>
> Also, I've noticed that if I DON'T use the '-tickrate 66' setting on my
> server, that the ping in net_graph 3 will consistently fluctuate a decent
> bit higher than my actual 'scoreboard' rate (default tickrate for servers
> is
> '33'). For instance, my ping is normally around 55-60ms for my server. The
> net_graph ping will sometimes fluctuate up to 70-90ms without the tickrate
> 66 setting.
>
> The reason for this is that the scoreboard ping is showing an AVERAGE ping
> rate of what your ping has been over the past x seconds/minutes (I do not
> know what x is but I'm guessing around 30-60 seconds) - whereas the
> net_graph ping rate is showing REAL-TIME ping rate. I've noticed if I *DO*
> set my '-tickrate 66' for my server (on the server command-line when
> starting up .. Not console), that the ping *will* stay consistently around
> 55-60ms consistently on the server - unless there is actual server lag
> (unusual since I'm on a full dedicated T1 line). I should also mention
> though that I use the small 'srcdsfpsboost.exe' running in the background
> at
> all times - that allows the server to go above the default 64fps - up to
> 255fps (I have the fps_max server setting at 300). This seems to allow for
> a very smooth and responsive server in my use. Everyone comments on how
> much faster and fluid the server is when playing.
>
> Again though, I'm betting your problem with the 10ms or very low ping
> showing on the scoreboard is your cl_updaterate setting. I found this out
> when I saw someone with a '5' or something on the scoreboard - and after
> some investigating, found out their rates were set very low. (Also check
> your 'rate' setting - should be at least 8192 for DSL/Cable/etc.)
>
> Check it and let me know.
>
> Hope this helps.
>
> Kevin
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
--

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

Reply via email to