-- [ Picked text/plain from multipart/alternative ] Here is the things that I don't understand The Server can be a 33 or 66 tickrate server. Both with default sv_maxupdaterates My clients rates are 20000/100/100 Yes Im aware of the fudge you can do by lowering your rates to give you a very low ping, but in the case I presented initially I am not doing anything to manipulate them from my normal game play. Thanks On 7/21/05, Dabosman <[EMAIL PROTECTED]> wrote: > > James, > > I've noticed also that the scoreboard will show a much lower (inaccurate) > ping if your UPDATE RATE (cl_updaterate) is also set incorrectly (say to 0 > or 1 etc.). Try checking your: cl_updaterate ... And make sure it's at > around 20 (the default). Or you might put it around 60 since you said your > cl_cmdrate was 60 earlier - but I personally play with 'cl_cmdrate 40' and > 'cl_updaterate 30' - which is around 10 above normal on each setting. Not > really required but just personal preference. > > Also, I've noticed that if I DON'T use the '-tickrate 66' setting on my > server, that the ping in net_graph 3 will consistently fluctuate a decent > bit higher than my actual 'scoreboard' rate (default tickrate for servers > is > '33'). For instance, my ping is normally around 55-60ms for my server. The > net_graph ping will sometimes fluctuate up to 70-90ms without the tickrate > 66 setting. > > The reason for this is that the scoreboard ping is showing an AVERAGE ping > rate of what your ping has been over the past x seconds/minutes (I do not > know what x is but I'm guessing around 30-60 seconds) - whereas the > net_graph ping rate is showing REAL-TIME ping rate. I've noticed if I *DO* > set my '-tickrate 66' for my server (on the server command-line when > starting up .. Not console), that the ping *will* stay consistently around > 55-60ms consistently on the server - unless there is actual server lag > (unusual since I'm on a full dedicated T1 line). I should also mention > though that I use the small 'srcdsfpsboost.exe' running in the background > at > all times - that allows the server to go above the default 64fps - up to > 255fps (I have the fps_max server setting at 300). This seems to allow for > a very smooth and responsive server in my use. Everyone comments on how > much faster and fluid the server is when playing. > > Again though, I'm betting your problem with the 10ms or very low ping > showing on the scoreboard is your cl_updaterate setting. I found this out > when I saw someone with a '5' or something on the scoreboard - and after > some investigating, found out their rates were set very low. (Also check > your 'rate' setting - should be at least 8192 for DSL/Cable/etc.) > > Check it and let me know. > > Hope this helps. > > Kevin > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > --
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