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Kevin, this might be useful in getting some idea at what level I am at, and
where I am coming from when I ask what appear to be on the surface "stupid"
questions
 http://forums.steampowered.com/forums/showthread.php?s=&threadid=293285
 I also have a fair bit of control over the server settings of the servers
I'm taking screenshots of.
 I know how many SRCD server processes are on the box and the physical specs
of the server (Its a beast) and how exactly each of them are configured.
 Investigation also led me to find out this particular server which was
supposed to be ping boosted, was in fact not. Job logged for that thanks
Andrew and Dave.
 I will have a look at your theory though about 66 tickrate, as the precise
same server I just ramped back up to 66 tickrate and 100 sv_maxupdaterate
and 20000 sv_maxrate now that Valve have release this latest patch.
 It is still my belief though that the 3 so called Latency measurments are
still extremely out of whack no matter how the server is configured, amd I
for one would like to know why.
 Cheers
 On 7/22/05, Dabosman <[EMAIL PROTECTED]> wrote:
>
> Okay, here is what I see James: Your ping actually may be close to that
> good .. And remember .. From what I've seen in my testing .. The
> scoreboard
> ping will always show the best since it seems to 'average' the ping over
> so
> many samples (again .. 15-30 seconds maybe?). I notice your tracert is
> AROUND 12ms or so before it stops. Generally, if your server is only
> around
> 1-2 hops behind where it's blocked at (which if you saying it's blocked AT
> the server level so I'm sure it is) ... Then your ping probably IS *VERY*
> close to the 11-17ms you are seeing. Generally the hop RIGHT before your
> server is an in-building router .. That then splits off to a switch
> possibly
> that then goes directly to your server. See what I'm talking about with my
> tracert to my server below. Do you host this server or is it at a hosting
> site? If you could somehow enable ICMP, I'm sure you'd see a VERY close
> value to the 12ms that you saw on your graphical tracert. Just for
> reference, I keep anywhere from a 48-58ms ping on my server (depending on
> server load). It's always just a tad higher than your tracert ping .. But
> percentage-wise in your case .. I think yours is right on the money.
>
> 9 47 ms 48 ms 45 ms 69.151.16.250 <http://69.151.16.250>
> 10 46 ms 45 ms 46 ms 65.69.123.132 <http://65.69.123.132>
>
> Oh, and to explain that high 'console' ping? They have not been accurate
> at
> ALL in CS:S. I didn't realize you were asking about that as well. In 1.6,
> it was MUCH closer. And this goes along with readings from HLSW (admin
> tool) .. Because when I check the server with it with the 'STATUS' command
> through RCON in HLSW, everyones pings are well over 100 on my server ...
> And
> their ACTUAL in-game pings are usually well under 100 (50-90ms).
>
> And lastly .. Again on the tickrate 33 .. Since this is probably what your
> server is set on .. And I would HIGHLY bet on that if it's 'hosted' to
> save
> CPU cycles since all hosts 'share' boxes unless you pay a high 'dedicated'
> server fee ... It's very common as I said in the previous emails that your
> net_graph ping would be anywhere from 20-30ms higher than your actual
> scoreboard ping. This goes back to what I said about it 'averaging' the
> latency from it .. And I'm still not sure it's totally accurate on that.
> In
> other words, you're going to see the 'low' end of the actual ping most of
> the time on the scoreboard .. But the actual 'server' fluctuated ping on
> the
> net_graph. *IF* .. And big IF here since I'm thinking it's at a hosted
> facility .. You could run the 'srcdsfpsboost.exe' .. To increase the
> server
> frames to above the default 64fps .. *AND* you could run the 'tickrate 66'
> command-line option, I'd be willing to bet your net_graph ping would stay
> right in line with your scoreboard ping .. Assuming the server it's hosted
> on could keep up (I would hope so).
>
> For proof of this, if I get time .. I'll post pics of what I'm talking
> about
> for you. I'll show you my ping fluctuating in net_graph without either of
> my 'tweaks' (srcdsfpsboost and tickrate) ... And then show you WITH them.
> But my wife and I are going on vacation in a couple days .. So it'll
> probably be after the 1st.
>
> Hope this explains a lot. The pics definitely helped me narrow down on
> what
> you were seeing.
>
> Kevin
>
>
>
> Whisper <[EMAIL PROTECTED]> wrote:
> > Kevin here
> > are screenshots that illustrate why I have question about this issue.
> > http://whisper.ausgamers.com/pictures/sourcepings/de_dust_pcg0000.jpg
> > http://whisper.ausgamers.com/pictures/sourcepings/de_dust_pcg0001.jpg
> > http://whisper.ausgamers.com/pictures/sourcepings/de_dust_pcg0002.jpg
> > http://whisper.ausgamers.com/pictures/sourcepings/de_dust_pcg0003.jpg
> > http://whisper.ausgamers.com/pictures/sourcepings/de_dust_pcg0004.jpg
> > http://whisper.ausgamers.com/pictures/sourcepings/de_dust_pcg0005.jpg
> > http://whisper.ausgamers.com/pictures/sourcepings/de_dust_pcg0006.jpg
> > http://whisper.ausgamers.com/pictures/sourcepings/serverping.jpg
> > If you check the creation times of the pictures you will see
> > that they were all taken within the same minute.
> >
> > The Last picture is a http://www.pingplotter.com tracert ping
> > tool set at 1 second intervals that was running whilst I
> > joined the game and took the screenshots. As you can see, the
> > average ping does not deviate far from the scoreboard ping.
> > The last hop times out because the server firewalled from
> > ping packets.
> > net_graph and stats pings though, do not seem to bear any
> > relation as to my connections actual latency, and thus far,
> > there has been no adequate explanation as to why the 3 ping
> > measurements are completely at odds with each other.
> > Oh, the server in question is on a link that I can always
> > download at 1MegaByte per Second sustained for 100's of MB's.
> > That is to say, file servers sitting in the same rack will
> > serve data out to me at that rate.
> > Hopes this make sense.
> > Cheers
>
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