-- [ Picked text/plain from multipart/alternative ] Sorry Kevin I did not mean to come across as defensive, it just seemed you were putting a lot of effort in to try to explain things in the most basic of terms which causes you write a lot of unnecessary detail, thus I was trying to speed up the process a little. I did appreciate the theory that a 66 tickrate may in fact lower the net_graph ping, and endevouring to prove or disprove this theory. Cheers On 7/22/05, Dabosman <[EMAIL PROTECTED]> wrote: > > James, > > I never questioned your technical expertise - nor did you mine I believe. > > I'm just confirming what you saw on your scoreboard ... Is the same thing > I've seen in-game myself. But I was also pointing out, which I do NOT > think > you realized, about the tickrate 66 ACTUALLY making the net_graph ping > stable in my testing - AND it (in my testing on MY connection and server) > have kept that ping right in-line with the scoreboard ping. This, you > SPECIFICALLY asked about. And I will still provide proof for this but I'm > sure (would hope at least) you believe me. I was not implying one way or > the other that you didn't understand tickrate - but you did ask about it > in > a previous response which did not tell me either way whether you did or > didn't. > > It sounds like what you're wanting is an explanation from Valve as to why > these measurements (especially console 'status' ping) do not match each > other - for which that I can not give you. I was only trying to confirm > what you'd seen as actual fact. > > But I will say you did mention in an earlier response that you could > hardly > believe your ping was that low in actuality .. But I say to you from > looking > at your tracert, it is. Unless your host would allow ICMP though on that > end, I could not tell you for 100% certaintity. > > Again, I obviously can't provide the reason as to why the console 'status' > ping is out of whack .. But can provide you a way to keep your ping from > net_graph in-line with your scoreboard ping - if that is what you're > seeking. AND that would be assuming that this holds true on your server as > well .. Since I've only noticed this in my testing. I actually disabled > everything (tickrate back to 33 and srcdsfpsboost off) ... And saw the > ping > on net_graph fluctuate right back up to around 70-90ms (when it's normally > 50-60ms steady). > > It amazes me how people can get so defensive on this mailing list .. And > it's probably one reason I haven't bothered to respond to many questions > before. > > Hope this has helped .. As that's all I was trying to do here. If not, > good > luck in your quest. > > Cheers. > > Kevin > > > Whisper <[EMAIL PROTECTED]> wrote: > > > > Kevin, this > > might be useful in getting some idea at what level I am at, > > and where I am coming from when I ask what appear to be on > > the surface "stupid" > > questions > > > > http://forums.steampowered.com/forums/showthread.php?s=&thread > > id=293285 > > I also have a fair bit of control over the server settings > > of the servers I'm taking screenshots of. > > I know how many SRCD server processes are on the box and the > > physical specs of the server (Its a beast) and how exactly > > each of them are configured. > > Investigation also led me to find out this particular server > > which was supposed to be ping boosted, was in fact not. Job > > logged for that thanks Andrew and Dave. > > I will have a look at your theory though about 66 tickrate, > > as the precise same server I just ramped back up to 66 > > tickrate and 100 sv_maxupdaterate and 20000 sv_maxrate now > > that Valve have release this latest patch. > > It is still my belief though that the 3 so called Latency > > measurments are still extremely out of whack no matter how > > the server is configured, amd I for one would like to know why. > > Cheers > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > --
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