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Sorry Kevin I did not mean to come across as defensive, it just seemed you
were putting a lot of effort in to try to explain things in the most basic
of terms which causes you write a lot of unnecessary detail, thus I was
trying to speed up the process a little.
 I did appreciate the theory that a 66 tickrate may in fact lower the
net_graph ping, and endevouring to prove or disprove this theory.
 Cheers
 On 7/22/05, Dabosman <[EMAIL PROTECTED]> wrote:
>
> James,
>
> I never questioned your technical expertise - nor did you mine I believe.
>
> I'm just confirming what you saw on your scoreboard ... Is the same thing
> I've seen in-game myself. But I was also pointing out, which I do NOT
> think
> you realized, about the tickrate 66 ACTUALLY making the net_graph ping
> stable in my testing - AND it (in my testing on MY connection and server)
> have kept that ping right in-line with the scoreboard ping. This, you
> SPECIFICALLY asked about. And I will still provide proof for this but I'm
> sure (would hope at least) you believe me. I was not implying one way or
> the other that you didn't understand tickrate - but you did ask about it
> in
> a previous response which did not tell me either way whether you did or
> didn't.
>
> It sounds like what you're wanting is an explanation from Valve as to why
> these measurements (especially console 'status' ping) do not match each
> other - for which that I can not give you. I was only trying to confirm
> what you'd seen as actual fact.
>
> But I will say you did mention in an earlier response that you could
> hardly
> believe your ping was that low in actuality .. But I say to you from
> looking
> at your tracert, it is. Unless your host would allow ICMP though on that
> end, I could not tell you for 100% certaintity.
>
> Again, I obviously can't provide the reason as to why the console 'status'
> ping is out of whack .. But can provide you a way to keep your ping from
> net_graph in-line with your scoreboard ping - if that is what you're
> seeking. AND that would be assuming that this holds true on your server as
> well .. Since I've only noticed this in my testing. I actually disabled
> everything (tickrate back to 33 and srcdsfpsboost off) ... And saw the
> ping
> on net_graph fluctuate right back up to around 70-90ms (when it's normally
> 50-60ms steady).
>
> It amazes me how people can get so defensive on this mailing list .. And
> it's probably one reason I haven't bothered to respond to many questions
> before.
>
> Hope this has helped .. As that's all I was trying to do here. If not,
> good
> luck in your quest.
>
> Cheers.
>
> Kevin
>
>
> Whisper <[EMAIL PROTECTED]> wrote:
> >
> > Kevin, this
> > might be useful in getting some idea at what level I am at,
> > and where I am coming from when I ask what appear to be on
> > the surface "stupid"
> > questions
> >
> > http://forums.steampowered.com/forums/showthread.php?s=&thread
> > id=293285
> > I also have a fair bit of control over the server settings
> > of the servers I'm taking screenshots of.
> > I know how many SRCD server processes are on the box and the
> > physical specs of the server (Its a beast) and how exactly
> > each of them are configured.
> > Investigation also led me to find out this particular server
> > which was supposed to be ping boosted, was in fact not. Job
> > logged for that thanks Andrew and Dave.
> > I will have a look at your theory though about 66 tickrate,
> > as the precise same server I just ramped back up to 66
> > tickrate and 100 sv_maxupdaterate and 20000 sv_maxrate now
> > that Valve have release this latest patch.
> > It is still my belief though that the 3 so called Latency
> > measurments are still extremely out of whack no matter how
> > the server is configured, amd I for one would like to know why.
> > Cheers
>
>
>
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