I thought cl_interp only affects that client's view, and not anything to do with actual network communication, no? Why would it affect anything on my side if you changed cl_interp on your machine?
On 7/23/05, James Tucker <[EMAIL PROTECTED]> wrote: > I disagree however, the fact that people are turning their cl_interp > values down is a large part the cause of the low rate users "warping" > or being harder to hit. It is no doubt however that there is an impact > to model placement accuracy with cmdrate set so low, whether by lack > of human compensation or algorithmic, or simply not enough data. > > You can see players on 56k connections running low rates and high > cl_interp values having a really good gaming experience at times - it > just takes some common sense. > > This problem has been going on for quite some time, and the few rate > checking plugins I have seen floating around were built very > inefficiently. -- Clayton Macleod _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

