I thought cl_interp only affects that client's view, and not anything
to do with actual network communication, no? Why would it affect
anything on my side if you changed cl_interp on your machine?

On 7/23/05, James Tucker <[EMAIL PROTECTED]> wrote:
> I disagree however, the fact that people are turning their cl_interp
> values down is a large part the cause of the low rate users "warping"
> or being harder to hit. It is no doubt however that there is an impact
> to model placement accuracy with cmdrate set so low, whether by lack
> of human compensation or algorithmic, or simply not enough data.
>
> You can see players on 56k connections running low rates and high
> cl_interp values having a really good gaming experience at times - it
> just takes some common sense.
>
> This problem has been going on for quite some time, and the few rate
> checking plugins I have seen floating around were built very
> inefficiently.


--
Clayton Macleod

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